| _beads (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| _beadTypes (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| _countFontID (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| _countTextExtraY (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| _countTextX (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| _countTextY (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| _cursorDependency (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _dependencies (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _description (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _drawSurface (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| _dropFlag (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| _execType (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _exitCursorFromData (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| _exitCursorType (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| _exitHotspot (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| _exitRequested (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| _exitScene (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| _fallDuration (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| _fallingEndY (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| _fallingStartY (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| _fallingStrand (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| _fallStartTime (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| _hasHotspot (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _hasMoved (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
| _heldBead (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| _heldBeadObject (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| _heldCursorType (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| _heldOffsetX (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| _heldOffsetY (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| _hotspot (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _hoverCursorType (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| _image (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| _imageName (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| _imageNames (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| _images (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| _includeSource (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _isActive (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _isDone (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _isNativeResolution (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
| _isVisible (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
| _needsRedraw (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
| _overlapFalling (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| _overlapPlaced (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| _pickUpSound (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| _previousScreenPosition (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
| _putDownSound (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| _refundOnExit (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| _screenPosition (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
| _solved (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| _solvedSound (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| _solveScene (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| _solveSound (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| _solveSoundDelay (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| _state (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _strands (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| _type (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _unknownA0 (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| _unknownSound (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| _unsolvedScene (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| _unsolvedSound (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| _z (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
| ActionRecord() (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inline |
| adjustBeadCount(const Bead &bead, int16 delta) (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| beadCount(const Bead &bead) const (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| canHaveHotspot() const (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inlinevirtual |
| checkSolved() (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| convertToLocal(const Common::Rect &screen) const (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| convertToScreen(const Common::Rect &rect) const (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| cursorSetFromScript() const (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inlinevirtual |
| drawBeadCount(const Bead &bead) (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| dropBeadOn(int strand) (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| execute() override (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | virtual |
| ExecutionState enum name (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| ExecutionType enum name (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| findBeadType(byte key) const (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| finishExecution() (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | protected |
| getBounds() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| getHeldPiecePos(const Common::Point &mousePos, const Common::Rect &src, const Common::Point &offset) const (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| getHoverCursor() const (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inlinevirtual |
| getPreviousScreenPosition() const (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| getRecordExtraInfo() const override (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | virtual |
| getRecordTypeName() const override (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | inlineprotectedvirtual |
| getScreenPosition() const (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| getScreenPositionRaw() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| getZOrder() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| grabPalette(byte *colors, uint paletteStart=0, uint paletteSize=256) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| handleInput(NancyInput &input) override (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | virtual |
| hasMoved() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| hasSolveSound() const (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| hitTest(const Common::Point &mousePos) const (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| holdBead(int16 bead, NancyInput *input) (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| hoverExitHotspot(const NancyInput &input) const (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| init() override (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | virtual |
| initViewportSurface() (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| isExitHotspotHovered(const NancyInput &input) const (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| isNativeResolution() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| isSolveSoundPlaying() const (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| isSoundBlockPlaying(const RandomSoundBlock &block) const (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| isViewportRelative() const override (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | inlinevirtual |
| isVisible() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| kActionTrigger enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| kBegin enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| kNoBead (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protectedstatic |
| kNoTableIndex (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protectedstatic |
| kOneShot enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| kRepeating enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| kRun enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| loadImage() (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| moveTo(const Common::Point &position) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| moveTo(const Common::Rect &bounds) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| NecklacePuzzle() (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | inline |
| needsRedraw() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| onPause(bool pause) override (defined in Nancy::Action::RenderActionRecord) | Nancy::Action::RenderActionRecord | inlinevirtual |
| playSolveSound() (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| playSoundBlock(const RandomSoundBlock &block) (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| PuzzleRecord(uint zOrder) (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | inline |
| readData(Common::SeekableReadStream &stream) override (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | virtual |
| readExitHotspot(Common::SeekableReadStream &stream) (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| redraw() (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| refundBeads() (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| registerGraphics() override (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | virtual |
| releaseBead() (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| RenderActionRecord(uint zOrder) (defined in Nancy::Action::RenderActionRecord) | Nancy::Action::RenderActionRecord | inline |
| RenderActionRecord(RenderActionRecord &&)=default (defined in Nancy::Action::RenderActionRecord) | Nancy::Action::RenderActionRecord | |
| RenderObject(uint16 zOrder) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| RenderObject(uint16 zOrder, Graphics::ManagedSurface &surface, const Common::Rect &srcBounds, const Common::Rect &destBounds) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| RenderObject(RenderObject &&)=default (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| setDataCursor(uint16 cursorType, bool hotspotVariant=true) const (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| setExitCursor() const (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| setHasMoved(bool hasMoved) (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| setNativeResolution(bool isNative) (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| setNeedsRedraw(bool needsRedraw) (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| setPalette(const Common::Path &paletteName, uint paletteStart=0, uint paletteSize=256) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| setPalette(const byte *colors, uint paletteStart=0, uint paletteSize=256) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| setTransparent(bool isTransparent) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| setVisible(bool visible) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| setZOrder(uint16 z) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| stackTop(const Strand &strand) const (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| stackTopBelow(const Strand &strand) const (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| strandAccepts(const Strand &strand, byte type) const (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | protected |
| survivesSceneChange(bool nextSceneIsNoArt) const (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inlinevirtual |
| updateGraphics() (defined in Nancy::RenderObject) | Nancy::RenderObject | inlinevirtual |
| updatePreviousScreenPosition() (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| ~ActionRecord() (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inlinevirtual |
| ~NecklacePuzzle() (defined in Nancy::Action::NecklacePuzzle) | Nancy::Action::NecklacePuzzle | virtual |
| ~PuzzleRecord() (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | inlinevirtual |
| ~RenderActionRecord() (defined in Nancy::Action::RenderActionRecord) | Nancy::Action::RenderActionRecord | inlinevirtual |
| ~RenderObject() (defined in Nancy::RenderObject) | Nancy::RenderObject | virtual |