ScummVM API documentation
timers.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * aint32 with this program; if not, write to the Free Software
19  *
20  *
21  * Based on the original sources
22  * Faery Tale II -- The Halls of the Dead
23  * (c) 1993-1996 The Wyrmkeep Entertainment Co.
24  */
25 
26 #ifndef SAGA2_TIMERS_H
27 #define SAGA2_TIMERS_H
28 
29 #include "saga2/idtypes.h"
30 #include "saga2/calendar.h"
31 #include "saga2/objects.h"
32 
33 namespace Saga2 {
34 
35 class Timer;
36 class TimerList;
37 
38 // Fetch a specified actor's TimerList
39 TimerList *fetchTimerList(GameObject *obj);
40 
41 void deleteTimer(Timer *t);
42 
43 // Check all active Timers
44 void checkTimers();
45 
46 // Initialize the Timers
47 void initTimers();
48 void saveTimers(Common::OutSaveFile *outS);
49 void loadTimers(Common::InSaveFile *in);
50 void cleanupTimer();
51 // Cleanup the active Timers
52 void cleanupTimers();
53 
54 /* ===================================================================== *
55  TimerList class
56  * ===================================================================== */
57 
58 class TimerList {
59  GameObject *_obj;
60 
61 public:
62  // Constructor -- initial construction
64 
66 
67  ~TimerList();
68 
69  // Return the number of bytes needed to archive this object in
70  // a buffer
71  static int32 archiveSize() {
72  return sizeof(ObjectID);
73  }
74 
75  void write(Common::MemoryWriteStreamDynamic *out);
76 
77  GameObject *getObject() {
78  return _obj;
79  }
80 
81  Common::List<Timer *> _timers;
82 };
83 
84 /* ===================================================================== *
85  Timer class
86  * ===================================================================== */
87 
88 class Timer {
89  GameObject *_obj;
90  TimerID _id;
91  int16 _interval;
92  FrameAlarm _alarm;
93 
94 public:
95  bool _active;
96 
97  // Constructor -- initial construction
98  Timer(GameObject *o, TimerID timerID, int16 frameInterval) : _obj(o), _id(timerID), _interval(frameInterval), _active(true) {
99  _alarm.set(_interval);
100  debugC(1, kDebugTimers, "Creating timer %p for %p (%s)",
101  (void *)this, (void *)o, o->objName());
102 
103  g_vm->_timers.push_back(this);
104  }
105 
107 
108  ~Timer();
109 
110  // Return the number of bytes needed to archive this object in
111  // a buffer
112  static int32 archiveSize();
113 
114  void write(Common::MemoryWriteStreamDynamic *out);
115 
116  GameObject *getObject() {
117  return _obj;
118  }
119  TimerID thisID() {
120  return _id;
121  }
122  int16 getInterval() {
123  return _interval;
124  }
125 
126  bool check() {
127  return _alarm.check();
128  }
129  void reset() {
130  _alarm.set(_interval);
131  }
132 };
133 
134 } // end of namespace Saga2
135 
136 #endif
Definition: savefile.h:54
Definition: actor.h:32
Definition: list.h:44
Definition: memstream.h:194
Definition: stream.h:745
Definition: timers.h:88
Definition: timers.h:58
Definition: objects.h:118
void void void void void debugC(int level, uint32 debugChannels, MSVC_PRINTF const char *s,...) GCC_PRINTF(3
Definition: calendar.h:86