ScummVM API documentation
Dragons::Background Member List

This is the complete list of members for Dragons::Background, including all inherited members.

Background() (defined in Dragons::Background)Dragons::Background
getBgLayer() (defined in Dragons::Background)Dragons::Backgroundinline
getBgLayerPriority() (defined in Dragons::Background)Dragons::Backgroundinline
getFgLayer() (defined in Dragons::Background)Dragons::Backgroundinline
getFgLayerPriority() (defined in Dragons::Background)Dragons::Backgroundinline
getHeight() (defined in Dragons::Background)Dragons::Background
getLayerAlphaMode(uint8 layerNumber) (defined in Dragons::Background)Dragons::Background
getLayerOffset(uint8 layerNumber) (defined in Dragons::Background)Dragons::Background
getMgLayer() (defined in Dragons::Background)Dragons::Backgroundinline
getMgLayerPriority() (defined in Dragons::Background)Dragons::Backgroundinline
getPalette() (defined in Dragons::Background)Dragons::Backgroundinline
getPoint2(uint32 pointIndex) (defined in Dragons::Background)Dragons::Background
getPriorityAtPoint(Common::Point pos) (defined in Dragons::Background)Dragons::Background
getScaleLayer() (defined in Dragons::Background)Dragons::Backgroundinline
getWidth() (defined in Dragons::Background)Dragons::Background
load(byte *dataStart, uint32 size) (defined in Dragons::Background)Dragons::Background
overlayImage(uint16 layerNum, byte *data, int16 x, int16 y, int16 w, int16 h) (defined in Dragons::Background)Dragons::Background
overlayPriorityTileMap(byte *data, int16 x, int16 y, int16 w, int16 h) (defined in Dragons::Background)Dragons::Background
restorePriorityTileMap(int16 x, int16 y, int16 w, int16 h) (defined in Dragons::Background)Dragons::Background
restoreTiles(uint16 layerNum, int16 x, int16 y, int16 w, int16 h) (defined in Dragons::Background)Dragons::Background
setBgLayerPriority(uint8 newPriority) (defined in Dragons::Background)Dragons::Backgroundinline
setFgLayerPriority(uint8 newPriority) (defined in Dragons::Background)Dragons::Backgroundinline
setLayerAlphaMode(uint8 layerNumber, Dragons::AlphaBlendMode mode) (defined in Dragons::Background)Dragons::Background
setLayerOffset(uint8 layerNumber, Common::Point offset) (defined in Dragons::Background)Dragons::Background
setMgLayerPriority(uint8 newPriority) (defined in Dragons::Background)Dragons::Backgroundinline
setPalette(byte *newPalette) (defined in Dragons::Background)Dragons::Background
~Background() (defined in Dragons::Background)Dragons::Background