ScummVM API documentation
qd_sound_handle.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef QDENGINE_QDCORE_QD_SOUND_HANDLE_H
23 #define QDENGINE_QDCORE_QD_SOUND_HANDLE_H
24 
25 #include "qdengine/system/sound/snd_sound.h"
26 
27 
28 namespace QDEngine {
29 
31 class qdSoundHandle : public sndHandle {
32 public:
33  qdSoundHandle() : _owner(NULL) { };
34  virtual ~qdSoundHandle() { };
35 
36  void set_owner(qdNamedObject *p) {
37  _owner = p;
38  }
39  const qdNamedObject *owner() const {
40  return _owner;
41  }
42 
43 private:
44  qdNamedObject *_owner;
45 };
46 
47 } // namespace QDEngine
48 
49 #endif // QDENGINE_QDCORE_QD_SOUND_HANDLE_H
Класс для управления звуками.
Definition: qd_sound_handle.h:31
Поименованный объект.
Definition: qd_named_object.h:70
Класс для управления звуками.
Definition: snd_sound.h:34
Базовый класс для игровых ресурсов.
Definition: console.h:28