ScummVM API documentation
All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Macros Modules Pages
towerwin.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * aint32 with this program; if not, write to the Free Software
19  *
20  *
21  * Based on the original sources
22  * Faery Tale II -- The Halls of the Dead
23  * (c) 1993-1996 The Wyrmkeep Entertainment Co.
24  */
25 
26 #ifndef SAGA2_TOWERWIN_H
27 #define SAGA2_TOWERWIN_H
28 
29 namespace Saga2 {
30 
31 enum initializationStates {
32  kNothingInitialized = 0,
33  kErrHandlersInitialized,
34  kMessagersInitialized,
35  kErrLoggersInitialized,
36  kBreakHandlerInitialized,
37  kConfigTestInitialized,
38  kDelayedErrInitialized,
39  kGraphicsSystemInitialized,
40  kProcResEnabled,
41  kMemoryInitialized,
42  kAudioInitialized,
43  kVideoInitialized,
44  kResourcesInitialized,
45  kServersInitialized,
46  kPathFinderInitialized,
47  kScriptsInitialized,
48  kAudStartInitialized,
49  kTileResInitialized,
50  kTimerInitialized,
51  kPalettesInitialized,
52  kPanelsInitialized,
53  kMainWindowInitialized,
54  kMainWindowOpenInitialized,
55  kGuiMessInitialized,
56  //kMouseImageInitialized,
57  kIntroInitialized,
58  kMapsInitialized,
59  kMouseImageInitialized,
60  kPatrolsInitialized,
61  kSpritesInitialized,
62  kWeaponsInitialized,
63  kMagicInitialized,
64  kObjectSoundFXInitialized,
65  kPrototypesInitialized,
66  kDisplayInitialized,
67  kGameStateInitialized,
68  kGameModeInitialized,
69  kGameDisplayEnabled,
70  kActiveErrInitialized,
71  kFullyInitialized
72 };
73 
74 } // end of namespace Saga2
75 
76 #endif
Definition: actor.h:32