31 #include "hpl1/engine/game/GameTypes.h" 32 #include "hpl1/engine/system/SystemTypes.h" 34 #include "hpl1/engine/game/Updateable.h" 38 class cAINodeGenerator;
46 void Update(
float afTimeStep);
Definition: Updateable.h:35
Definition: AINodeGenerator.h:70