ScummVM API documentation
AI.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_AI_H
29 #define HPL_AI_H
30 
31 #include "hpl1/engine/game/GameTypes.h"
32 #include "hpl1/engine/system/SystemTypes.h"
33 
34 #include "hpl1/engine/game/Updateable.h"
35 
36 namespace hpl {
37 
38 class cAINodeGenerator;
39 
40 class cAI : public iUpdateable {
41 public:
42  cAI();
43  ~cAI();
44 
45  void Reset();
46  void Update(float afTimeStep);
47 
48  void Init();
49 
50  cAINodeGenerator *GetNodeGenerator() { return mpAINodeGenerator; }
51 
52 private:
53  cAINodeGenerator *mpAINodeGenerator;
54 };
55 
56 } // namespace hpl
57 
58 #endif // HPL_AI_H
Definition: AI.h:36
Definition: AI.h:40
Definition: Updateable.h:35
Definition: AINodeGenerator.h:70