22 #ifndef ULTIMA_SHARED_CORE_GAME_STATE_H 23 #define ULTIMA_SHARED_CORE_GAME_STATE_H 25 #include "ultima/shared/core/rect.h" 26 #include "ultima/shared/core/character.h" 27 #include "ultima/shared/core/map.h" 35 UNSET = -1, CGA = 0, EGA = 1, TGA = 2, VGA_ENHANCED = 3
Definition: game_state.h:38
virtual void setup()
Definition: game_state.h:96
Point _worldMapPos
Definition: game_state.h:46
uint32 _randomSeed
Definition: game_state.h:81
uint _dungeonExitHitPoints
Definition: game_state.h:76
Definition: detection.h:27
Character * _currentCharacter
Definition: game_state.h:56
CharacterArray _characters
Definition: game_state.h:51
Definition: character.h:141
Map * _map
Definition: game_state.h:61
bool isPartyFoodless() const
VideoMode _videoMode
Definition: game_state.h:71
uint _gameId
Definition: game_state.h:66