This is the complete list of members for AGS3::GameState, including all inherited members.
| abort_key (defined in AGS3::GameState) | AGS3::GameState | |
| ambient_sounds_persist (defined in AGS3::GameState) | AGS3::GameState | |
| anim_background_speed (defined in AGS3::GameState) | AGS3::GameState | |
| auto_use_walkto_points (defined in AGS3::GameState) | AGS3::GameState | |
| bad_parsed_word (defined in AGS3::GameState) | AGS3::GameState | |
| bg_anim_delay (defined in AGS3::GameState) | AGS3::GameState | |
| bg_frame (defined in AGS3::GameState) | AGS3::GameState | |
| bg_frame_locked (defined in AGS3::GameState) | AGS3::GameState | |
| bgspeech_game_speed (defined in AGS3::GameState) | AGS3::GameState | |
| bgspeech_stay_on_display (defined in AGS3::GameState) | AGS3::GameState | |
| charProps (defined in AGS3::GameState) | AGS3::GameState | |
| check_interaction_only (defined in AGS3::GameState) | AGS3::GameState | |
| ClearIgnoreInput() (defined in AGS3::GameState) | AGS3::GameState | |
| close_mouth_speech_time (defined in AGS3::GameState) | AGS3::GameState | |
| complete_overlay_on (defined in AGS3::GameState) | AGS3::GameState | |
| CreatePrimaryViewportAndCamera() (defined in AGS3::GameState) | AGS3::GameState | |
| CreateRoomCamera() (defined in AGS3::GameState) | AGS3::GameState | |
| CreateRoomViewport() (defined in AGS3::GameState) | AGS3::GameState | |
| crossfade_final_volume_in (defined in AGS3::GameState) | AGS3::GameState | |
| crossfade_in_volume_per_step (defined in AGS3::GameState) | AGS3::GameState | |
| crossfade_initial_volume_out (defined in AGS3::GameState) | AGS3::GameState | |
| crossfade_out_volume_per_step (defined in AGS3::GameState) | AGS3::GameState | |
| crossfade_step (defined in AGS3::GameState) | AGS3::GameState | |
| crossfading_in_channel (defined in AGS3::GameState) | AGS3::GameState | |
| crossfading_out_channel (defined in AGS3::GameState) | AGS3::GameState | |
| cur_music_number (defined in AGS3::GameState) | AGS3::GameState | |
| current_music_repeating (defined in AGS3::GameState) | AGS3::GameState | |
| debug_mode (defined in AGS3::GameState) | AGS3::GameState | |
| default_audio_type_volumes (defined in AGS3::GameState) | AGS3::GameState | |
| DeleteRoomCamera(int index) (defined in AGS3::GameState) | AGS3::GameState | |
| DeleteRoomViewport(int index) (defined in AGS3::GameState) | AGS3::GameState | |
| dialog_options_highlight_color (defined in AGS3::GameState) | AGS3::GameState | |
| dialog_options_x (defined in AGS3::GameState) | AGS3::GameState | |
| dialog_options_y (defined in AGS3::GameState) | AGS3::GameState | |
| digital_master_volume (defined in AGS3::GameState) | AGS3::GameState | |
| disable_antialiasing (defined in AGS3::GameState) | AGS3::GameState | |
| disable_dialog_parser (defined in AGS3::GameState) | AGS3::GameState | |
| disabled_user_interface (defined in AGS3::GameState) | AGS3::GameState | |
| do_once_tokens (defined in AGS3::GameState) | AGS3::GameState | |
| end_cutscene_music (defined in AGS3::GameState) | AGS3::GameState | |
| entered_at_x (defined in AGS3::GameState) | AGS3::GameState | |
| entered_at_y (defined in AGS3::GameState) | AGS3::GameState | |
| entered_edge (defined in AGS3::GameState) | AGS3::GameState | |
| fade_effect (defined in AGS3::GameState) | AGS3::GameState | |
| fade_to_blue (defined in AGS3::GameState) | AGS3::GameState | |
| fade_to_green (defined in AGS3::GameState) | AGS3::GameState | |
| fade_to_red (defined in AGS3::GameState) | AGS3::GameState | |
| fast_forward (defined in AGS3::GameState) | AGS3::GameState | |
| filenumbers (defined in AGS3::GameState) | AGS3::GameState | |
| follow_change_room_timer (defined in AGS3::GameState) | AGS3::GameState | |
| FreeProperties() (defined in AGS3::GameState) | AGS3::GameState | |
| FreeViewportsAndCameras() (defined in AGS3::GameState) | AGS3::GameState | |
| game_name (defined in AGS3::GameState) | AGS3::GameState | |
| game_speed_modifier (defined in AGS3::GameState) | AGS3::GameState | |
| GameState() (defined in AGS3::GameState) | AGS3::GameState | |
| gamma_adjustment (defined in AGS3::GameState) | AGS3::GameState | |
| get_loc_name_last_time (defined in AGS3::GameState) | AGS3::GameState | |
| get_loc_name_save_cursor (defined in AGS3::GameState) | AGS3::GameState | |
| GetGlobalTransform(bool full_frame_rend) const (defined in AGS3::GameState) | AGS3::GameState | |
| GetMainViewport() const (defined in AGS3::GameState) | AGS3::GameState | |
| GetRoomCamera(int index) const (defined in AGS3::GameState) | AGS3::GameState | |
| GetRoomCameraCount() const (defined in AGS3::GameState) | AGS3::GameState | |
| GetRoomViewport(int index) const (defined in AGS3::GameState) | AGS3::GameState | |
| GetRoomViewportAbs(int index) const (defined in AGS3::GameState) | AGS3::GameState | |
| GetRoomViewportAt(int x, int y) const (defined in AGS3::GameState) | AGS3::GameState | |
| GetRoomViewportCount() const (defined in AGS3::GameState) | AGS3::GameState | |
| GetRoomViewportsZOrdered() const (defined in AGS3::GameState) | AGS3::GameState | |
| GetScriptCamera(int index) (defined in AGS3::GameState) | AGS3::GameState | |
| GetScriptViewport(int index) (defined in AGS3::GameState) | AGS3::GameState | |
| GetUIViewport() const (defined in AGS3::GameState) | AGS3::GameState | |
| GetWaitSkipResult() const (defined in AGS3::GameState) | AGS3::GameState | |
| globalscriptvars (defined in AGS3::GameState) | AGS3::GameState | |
| globalstrings (defined in AGS3::GameState) | AGS3::GameState | |
| globalvars (defined in AGS3::GameState) | AGS3::GameState | |
| ground_level_areas_disabled (defined in AGS3::GameState) | AGS3::GameState | |
| gscript_timer (defined in AGS3::GameState) | AGS3::GameState | |
| gui_draw_order (defined in AGS3::GameState) | AGS3::GameState | |
| ignore_user_input_after_text_timeout_ms (defined in AGS3::GameState) | AGS3::GameState | |
| in_conversation (defined in AGS3::GameState) | AGS3::GameState | |
| in_cutscene (defined in AGS3::GameState) | AGS3::GameState | |
| inv_backwards_compatibility (defined in AGS3::GameState) | AGS3::GameState | |
| inv_item_hit (defined in AGS3::GameState) | AGS3::GameState | |
| inv_item_wid (defined in AGS3::GameState) | AGS3::GameState | |
| inv_numdisp (defined in AGS3::GameState) | AGS3::GameState | |
| inv_numinline (defined in AGS3::GameState) | AGS3::GameState | |
| inv_numorder (defined in AGS3::GameState) | AGS3::GameState | |
| inv_top (defined in AGS3::GameState) | AGS3::GameState | |
| InvalidateViewportZOrder() (defined in AGS3::GameState) | AGS3::GameState | |
| inventory_greys_out (defined in AGS3::GameState) | AGS3::GameState | |
| invProps (defined in AGS3::GameState) | AGS3::GameState | |
| IsAutoRoomViewport() const (defined in AGS3::GameState) | AGS3::GameState | |
| IsBlockingVoiceSpeech() const (defined in AGS3::GameState) | AGS3::GameState | |
| IsIgnoringInput() const (defined in AGS3::GameState) | AGS3::GameState | |
| IsNonBlockingVoiceSpeech() const (defined in AGS3::GameState) | AGS3::GameState | |
| keep_screen_during_instant_transition (defined in AGS3::GameState) | AGS3::GameState | |
| key_skip_wait (defined in AGS3::GameState) | AGS3::GameState | |
| lastParserEntry (defined in AGS3::GameState) | AGS3::GameState | |
| lipsync_speed (defined in AGS3::GameState) | AGS3::GameState | |
| max_dialogoption_width (defined in AGS3::GameState) | AGS3::GameState | |
| mboundx1 (defined in AGS3::GameState) | AGS3::GameState | |
| mboundx2 (defined in AGS3::GameState) | AGS3::GameState | |
| mboundy1 (defined in AGS3::GameState) | AGS3::GameState | |
| mboundy2 (defined in AGS3::GameState) | AGS3::GameState | |
| messagetime (defined in AGS3::GameState) | AGS3::GameState | |
| min_dialogoption_width (defined in AGS3::GameState) | AGS3::GameState | |
| mouse_cursor_hidden (defined in AGS3::GameState) | AGS3::GameState | |
| mp3_loop_before_end (defined in AGS3::GameState) | AGS3::GameState | |
| music_master_volume (defined in AGS3::GameState) | AGS3::GameState | |
| music_queue (defined in AGS3::GameState) | AGS3::GameState | |
| music_queue_size (defined in AGS3::GameState) | AGS3::GameState | |
| music_repeat (defined in AGS3::GameState) | AGS3::GameState | |
| music_vol_was (defined in AGS3::GameState) | AGS3::GameState | |
| narrator_speech (defined in AGS3::GameState) | AGS3::GameState | |
| new_music_queue (defined in AGS3::GameState) | AGS3::GameState | |
| new_music_queue_size (defined in AGS3::GameState) | AGS3::GameState | |
| next_screen_transition (defined in AGS3::GameState) | AGS3::GameState | |
| no_hicolor_fadein (defined in AGS3::GameState) | AGS3::GameState | |
| no_multiloop_repeat (defined in AGS3::GameState) | AGS3::GameState | |
| no_textbg_when_voice (defined in AGS3::GameState) | AGS3::GameState | |
| normal_font (defined in AGS3::GameState) | AGS3::GameState | |
| num_parsed_words (defined in AGS3::GameState) | AGS3::GameState | |
| overlay_count (defined in AGS3::GameState) | AGS3::GameState | |
| overlay_creation_id (defined in AGS3::GameState) | AGS3::GameState | |
| parsed_words (defined in AGS3::GameState) | AGS3::GameState | |
| player_on_region (defined in AGS3::GameState) | AGS3::GameState | |
| playmp3file_name (defined in AGS3::GameState) | AGS3::GameState | |
| randseed (defined in AGS3::GameState) | AGS3::GameState | |
| raw_color (defined in AGS3::GameState) | AGS3::GameState | |
| raw_drawing_surface (defined in AGS3::GameState) | AGS3::GameState | |
| raw_modified (defined in AGS3::GameState) | AGS3::GameState | |
| read_dialog_option_colour (defined in AGS3::GameState) | AGS3::GameState | |
| ReadCustomProperties_v340(Shared::Stream *in, GameDataVersion data_ver) (defined in AGS3::GameState) | AGS3::GameState | |
| ReadFromSavegame(Shared::Stream *in, GameDataVersion data_ver, GameStateSvgVersion svg_ver, AGS::Engine::RestoredData &r_data) (defined in AGS3::GameState) | AGS3::GameState | |
| RegisterRoomCamera(int index, int32_t handle=0) (defined in AGS3::GameState) | AGS3::GameState | |
| RegisterRoomViewport(int index, int32_t handle=0) (defined in AGS3::GameState) | AGS3::GameState | |
| replay_hotkey_unused (defined in AGS3::GameState) | AGS3::GameState | |
| reserved (defined in AGS3::GameState) | AGS3::GameState | |
| restore_cursor_image_to (defined in AGS3::GameState) | AGS3::GameState | |
| restore_cursor_mode_to (defined in AGS3::GameState) | AGS3::GameState | |
| room_changes (defined in AGS3::GameState) | AGS3::GameState | |
| room_height (defined in AGS3::GameState) | AGS3::GameState | |
| room_width (defined in AGS3::GameState) | AGS3::GameState | |
| roomscript_finished (defined in AGS3::GameState) | AGS3::GameState | |
| RoomToScreen(int roomx, int roomy) (defined in AGS3::GameState) | AGS3::GameState | |
| RoomToScreenX(int roomx) (defined in AGS3::GameState) | AGS3::GameState | |
| RoomToScreenY(int roomy) (defined in AGS3::GameState) | AGS3::GameState | |
| rtint_blue (defined in AGS3::GameState) | AGS3::GameState | |
| rtint_enabled (defined in AGS3::GameState) | AGS3::GameState | |
| rtint_green (defined in AGS3::GameState) | AGS3::GameState | |
| rtint_level (defined in AGS3::GameState) | AGS3::GameState | |
| rtint_light (defined in AGS3::GameState) | AGS3::GameState | |
| rtint_red (defined in AGS3::GameState) | AGS3::GameState | |
| score (defined in AGS3::GameState) | AGS3::GameState | |
| score_sound (defined in AGS3::GameState) | AGS3::GameState | |
| screen_flipped (defined in AGS3::GameState) | AGS3::GameState | |
| screen_is_faded_out (defined in AGS3::GameState) | AGS3::GameState | |
| screen_tint (defined in AGS3::GameState) | AGS3::GameState | |
| screenshot_height (defined in AGS3::GameState) | AGS3::GameState | |
| screenshot_width (defined in AGS3::GameState) | AGS3::GameState | |
| ScreenToRoom(int scrx, int scry, bool clip_viewport=true) (defined in AGS3::GameState) | AGS3::GameState | |
| ScreenToRoomDivDown(int scrx, int scry) (defined in AGS3::GameState) | AGS3::GameState | |
| script_timers (defined in AGS3::GameState) | AGS3::GameState | |
| separate_music_lib (defined in AGS3::GameState) | AGS3::GameState | |
| SetAutoRoomViewport(bool on) (defined in AGS3::GameState) | AGS3::GameState | |
| SetIgnoreInput(int timeout_ms) (defined in AGS3::GameState) | AGS3::GameState | |
| SetMainViewport(const Rect &viewport) (defined in AGS3::GameState) | AGS3::GameState | |
| SetUIViewport(const Rect &viewport) (defined in AGS3::GameState) | AGS3::GameState | |
| SetWaitKeySkip(const KeyInput &kp) (defined in AGS3::GameState) | AGS3::GameState | inline |
| SetWaitSkipResult(int how, int data=0) (defined in AGS3::GameState) | AGS3::GameState | |
| shake_screen_yoff (defined in AGS3::GameState) | AGS3::GameState | |
| shakesc_amount (defined in AGS3::GameState) | AGS3::GameState | |
| shakesc_delay (defined in AGS3::GameState) | AGS3::GameState | |
| shakesc_length (defined in AGS3::GameState) | AGS3::GameState | |
| ShouldPlayVoiceSpeech() const (defined in AGS3::GameState) | AGS3::GameState | |
| show_single_dialog_option (defined in AGS3::GameState) | AGS3::GameState | |
| sierra_inv_color (defined in AGS3::GameState) | AGS3::GameState | |
| silent_midi (defined in AGS3::GameState) | AGS3::GameState | |
| silent_midi_channel (defined in AGS3::GameState) | AGS3::GameState | |
| skip_display (defined in AGS3::GameState) | AGS3::GameState | |
| skip_speech_specific_key (defined in AGS3::GameState) | AGS3::GameState | |
| skip_until_char_stops (defined in AGS3::GameState) | AGS3::GameState | |
| sound_volume (defined in AGS3::GameState) | AGS3::GameState | |
| speech_bubble_width (defined in AGS3::GameState) | AGS3::GameState | |
| speech_display_post_time_ms (defined in AGS3::GameState) | AGS3::GameState | |
| speech_face_schandle (defined in AGS3::GameState) | AGS3::GameState | |
| speech_font (defined in AGS3::GameState) | AGS3::GameState | |
| speech_has_voice (defined in AGS3::GameState) | AGS3::GameState | |
| speech_in_post_state (defined in AGS3::GameState) | AGS3::GameState | |
| speech_mode (defined in AGS3::GameState) | AGS3::GameState | |
| speech_music_drop (defined in AGS3::GameState) | AGS3::GameState | |
| speech_portrait_placement (defined in AGS3::GameState) | AGS3::GameState | |
| speech_portrait_x (defined in AGS3::GameState) | AGS3::GameState | |
| speech_portrait_y (defined in AGS3::GameState) | AGS3::GameState | |
| speech_skip_style (defined in AGS3::GameState) | AGS3::GameState | |
| speech_text_align (defined in AGS3::GameState) | AGS3::GameState | |
| speech_text_schandle (defined in AGS3::GameState) | AGS3::GameState | |
| speech_text_shadow (defined in AGS3::GameState) | AGS3::GameState | |
| speech_textwindow_gui (defined in AGS3::GameState) | AGS3::GameState | |
| speech_voice_blocking (defined in AGS3::GameState) | AGS3::GameState | |
| speech_volume (defined in AGS3::GameState) | AGS3::GameState | |
| stop_dialog_at_end (defined in AGS3::GameState) | AGS3::GameState | |
| swap_portrait_lastchar (defined in AGS3::GameState) | AGS3::GameState | |
| swap_portrait_lastlastchar (defined in AGS3::GameState) | AGS3::GameState | |
| swap_portrait_side (defined in AGS3::GameState) | AGS3::GameState | |
| takeover_data (defined in AGS3::GameState) | AGS3::GameState | |
| takeover_from (defined in AGS3::GameState) | AGS3::GameState | |
| talkanim_speed (defined in AGS3::GameState) | AGS3::GameState | |
| temporarily_turned_off_character (defined in AGS3::GameState) | AGS3::GameState | |
| text_align (defined in AGS3::GameState) | AGS3::GameState | |
| text_min_display_time_ms (defined in AGS3::GameState) | AGS3::GameState | |
| text_overlay_on (defined in AGS3::GameState) | AGS3::GameState | |
| text_speed (defined in AGS3::GameState) | AGS3::GameState | |
| text_speed_modifier (defined in AGS3::GameState) | AGS3::GameState | |
| top_bar_backcolor (defined in AGS3::GameState) | AGS3::GameState | |
| top_bar_bordercolor (defined in AGS3::GameState) | AGS3::GameState | |
| top_bar_borderwidth (defined in AGS3::GameState) | AGS3::GameState | |
| top_bar_font (defined in AGS3::GameState) | AGS3::GameState | |
| top_bar_textcolor (defined in AGS3::GameState) | AGS3::GameState | |
| top_bar_ypos (defined in AGS3::GameState) | AGS3::GameState | |
| totalscore (defined in AGS3::GameState) | AGS3::GameState | |
| unfactor_speech_from_textlength (defined in AGS3::GameState) | AGS3::GameState | |
| UpdateRoomCameras() (defined in AGS3::GameState) | AGS3::GameState | |
| UpdateViewports() (defined in AGS3::GameState) | AGS3::GameState | |
| used_inv_on (defined in AGS3::GameState) | AGS3::GameState | |
| usedinv (defined in AGS3::GameState) | AGS3::GameState | |
| usedmode (defined in AGS3::GameState) | AGS3::GameState | |
| voice_avail (defined in AGS3::GameState) | AGS3::GameState | |
| wait_counter (defined in AGS3::GameState) | AGS3::GameState | |
| wait_skipped_by (defined in AGS3::GameState) | AGS3::GameState | |
| wait_skipped_by_data (defined in AGS3::GameState) | AGS3::GameState | |
| walkable_areas_on (defined in AGS3::GameState) | AGS3::GameState | |
| WriteCustomProperties_v340(Shared::Stream *out, GameDataVersion data_ver) const (defined in AGS3::GameState) | AGS3::GameState | |
| WriteForSavegame(Shared::Stream *out) const (defined in AGS3::GameState) | AGS3::GameState |