ScummVM API documentation
AGS3::GameState Member List

This is the complete list of members for AGS3::GameState, including all inherited members.

abort_key (defined in AGS3::GameState)AGS3::GameState
ambient_sounds_persist (defined in AGS3::GameState)AGS3::GameState
anim_background_speed (defined in AGS3::GameState)AGS3::GameState
auto_use_walkto_points (defined in AGS3::GameState)AGS3::GameState
bad_parsed_word (defined in AGS3::GameState)AGS3::GameState
bg_anim_delay (defined in AGS3::GameState)AGS3::GameState
bg_frame (defined in AGS3::GameState)AGS3::GameState
bg_frame_locked (defined in AGS3::GameState)AGS3::GameState
bgspeech_game_speed (defined in AGS3::GameState)AGS3::GameState
bgspeech_stay_on_display (defined in AGS3::GameState)AGS3::GameState
charProps (defined in AGS3::GameState)AGS3::GameState
check_interaction_only (defined in AGS3::GameState)AGS3::GameState
ClearIgnoreInput() (defined in AGS3::GameState)AGS3::GameState
close_mouth_speech_time (defined in AGS3::GameState)AGS3::GameState
complete_overlay_on (defined in AGS3::GameState)AGS3::GameState
CreatePrimaryViewportAndCamera() (defined in AGS3::GameState)AGS3::GameState
CreateRoomCamera() (defined in AGS3::GameState)AGS3::GameState
CreateRoomViewport() (defined in AGS3::GameState)AGS3::GameState
crossfade_final_volume_in (defined in AGS3::GameState)AGS3::GameState
crossfade_in_volume_per_step (defined in AGS3::GameState)AGS3::GameState
crossfade_initial_volume_out (defined in AGS3::GameState)AGS3::GameState
crossfade_out_volume_per_step (defined in AGS3::GameState)AGS3::GameState
crossfade_step (defined in AGS3::GameState)AGS3::GameState
crossfading_in_channel (defined in AGS3::GameState)AGS3::GameState
crossfading_out_channel (defined in AGS3::GameState)AGS3::GameState
cur_music_number (defined in AGS3::GameState)AGS3::GameState
current_music_repeating (defined in AGS3::GameState)AGS3::GameState
debug_mode (defined in AGS3::GameState)AGS3::GameState
default_audio_type_volumes (defined in AGS3::GameState)AGS3::GameState
DeleteRoomCamera(int index) (defined in AGS3::GameState)AGS3::GameState
DeleteRoomViewport(int index) (defined in AGS3::GameState)AGS3::GameState
dialog_options_highlight_color (defined in AGS3::GameState)AGS3::GameState
dialog_options_x (defined in AGS3::GameState)AGS3::GameState
dialog_options_y (defined in AGS3::GameState)AGS3::GameState
digital_master_volume (defined in AGS3::GameState)AGS3::GameState
disable_antialiasing (defined in AGS3::GameState)AGS3::GameState
disable_dialog_parser (defined in AGS3::GameState)AGS3::GameState
disabled_user_interface (defined in AGS3::GameState)AGS3::GameState
do_once_tokens (defined in AGS3::GameState)AGS3::GameState
end_cutscene_music (defined in AGS3::GameState)AGS3::GameState
entered_at_x (defined in AGS3::GameState)AGS3::GameState
entered_at_y (defined in AGS3::GameState)AGS3::GameState
entered_edge (defined in AGS3::GameState)AGS3::GameState
fade_effect (defined in AGS3::GameState)AGS3::GameState
fade_to_blue (defined in AGS3::GameState)AGS3::GameState
fade_to_green (defined in AGS3::GameState)AGS3::GameState
fade_to_red (defined in AGS3::GameState)AGS3::GameState
fast_forward (defined in AGS3::GameState)AGS3::GameState
filenumbers (defined in AGS3::GameState)AGS3::GameState
follow_change_room_timer (defined in AGS3::GameState)AGS3::GameState
FreeProperties() (defined in AGS3::GameState)AGS3::GameState
FreeViewportsAndCameras() (defined in AGS3::GameState)AGS3::GameState
game_name (defined in AGS3::GameState)AGS3::GameState
game_speed_modifier (defined in AGS3::GameState)AGS3::GameState
GameState() (defined in AGS3::GameState)AGS3::GameState
gamma_adjustment (defined in AGS3::GameState)AGS3::GameState
get_loc_name_last_time (defined in AGS3::GameState)AGS3::GameState
get_loc_name_save_cursor (defined in AGS3::GameState)AGS3::GameState
GetGlobalTransform(bool full_frame_rend) const (defined in AGS3::GameState)AGS3::GameState
GetMainViewport() const (defined in AGS3::GameState)AGS3::GameState
GetRoomCamera(int index) const (defined in AGS3::GameState)AGS3::GameState
GetRoomCameraCount() const (defined in AGS3::GameState)AGS3::GameState
GetRoomViewport(int index) const (defined in AGS3::GameState)AGS3::GameState
GetRoomViewportAbs(int index) const (defined in AGS3::GameState)AGS3::GameState
GetRoomViewportAt(int x, int y) const (defined in AGS3::GameState)AGS3::GameState
GetRoomViewportCount() const (defined in AGS3::GameState)AGS3::GameState
GetRoomViewportsZOrdered() const (defined in AGS3::GameState)AGS3::GameState
GetScriptCamera(int index) (defined in AGS3::GameState)AGS3::GameState
GetScriptViewport(int index) (defined in AGS3::GameState)AGS3::GameState
GetUIViewport() const (defined in AGS3::GameState)AGS3::GameState
GetWaitSkipResult() const (defined in AGS3::GameState)AGS3::GameState
globalscriptvars (defined in AGS3::GameState)AGS3::GameState
globalstrings (defined in AGS3::GameState)AGS3::GameState
globalvars (defined in AGS3::GameState)AGS3::GameState
ground_level_areas_disabled (defined in AGS3::GameState)AGS3::GameState
gscript_timer (defined in AGS3::GameState)AGS3::GameState
gui_draw_order (defined in AGS3::GameState)AGS3::GameState
ignore_user_input_after_text_timeout_ms (defined in AGS3::GameState)AGS3::GameState
in_conversation (defined in AGS3::GameState)AGS3::GameState
in_cutscene (defined in AGS3::GameState)AGS3::GameState
inv_backwards_compatibility (defined in AGS3::GameState)AGS3::GameState
inv_item_hit (defined in AGS3::GameState)AGS3::GameState
inv_item_wid (defined in AGS3::GameState)AGS3::GameState
inv_numdisp (defined in AGS3::GameState)AGS3::GameState
inv_numinline (defined in AGS3::GameState)AGS3::GameState
inv_numorder (defined in AGS3::GameState)AGS3::GameState
inv_top (defined in AGS3::GameState)AGS3::GameState
InvalidateViewportZOrder() (defined in AGS3::GameState)AGS3::GameState
inventory_greys_out (defined in AGS3::GameState)AGS3::GameState
invProps (defined in AGS3::GameState)AGS3::GameState
IsAutoRoomViewport() const (defined in AGS3::GameState)AGS3::GameState
IsBlockingVoiceSpeech() const (defined in AGS3::GameState)AGS3::GameState
IsIgnoringInput() const (defined in AGS3::GameState)AGS3::GameState
IsNonBlockingVoiceSpeech() const (defined in AGS3::GameState)AGS3::GameState
keep_screen_during_instant_transition (defined in AGS3::GameState)AGS3::GameState
key_skip_wait (defined in AGS3::GameState)AGS3::GameState
lastParserEntry (defined in AGS3::GameState)AGS3::GameState
lipsync_speed (defined in AGS3::GameState)AGS3::GameState
max_dialogoption_width (defined in AGS3::GameState)AGS3::GameState
mboundx1 (defined in AGS3::GameState)AGS3::GameState
mboundx2 (defined in AGS3::GameState)AGS3::GameState
mboundy1 (defined in AGS3::GameState)AGS3::GameState
mboundy2 (defined in AGS3::GameState)AGS3::GameState
messagetime (defined in AGS3::GameState)AGS3::GameState
min_dialogoption_width (defined in AGS3::GameState)AGS3::GameState
mouse_cursor_hidden (defined in AGS3::GameState)AGS3::GameState
mp3_loop_before_end (defined in AGS3::GameState)AGS3::GameState
music_master_volume (defined in AGS3::GameState)AGS3::GameState
music_queue (defined in AGS3::GameState)AGS3::GameState
music_queue_size (defined in AGS3::GameState)AGS3::GameState
music_repeat (defined in AGS3::GameState)AGS3::GameState
music_vol_was (defined in AGS3::GameState)AGS3::GameState
narrator_speech (defined in AGS3::GameState)AGS3::GameState
new_music_queue (defined in AGS3::GameState)AGS3::GameState
new_music_queue_size (defined in AGS3::GameState)AGS3::GameState
next_screen_transition (defined in AGS3::GameState)AGS3::GameState
no_hicolor_fadein (defined in AGS3::GameState)AGS3::GameState
no_multiloop_repeat (defined in AGS3::GameState)AGS3::GameState
no_textbg_when_voice (defined in AGS3::GameState)AGS3::GameState
normal_font (defined in AGS3::GameState)AGS3::GameState
num_parsed_words (defined in AGS3::GameState)AGS3::GameState
overlay_count (defined in AGS3::GameState)AGS3::GameState
overlay_creation_id (defined in AGS3::GameState)AGS3::GameState
parsed_words (defined in AGS3::GameState)AGS3::GameState
player_on_region (defined in AGS3::GameState)AGS3::GameState
playmp3file_name (defined in AGS3::GameState)AGS3::GameState
randseed (defined in AGS3::GameState)AGS3::GameState
raw_color (defined in AGS3::GameState)AGS3::GameState
raw_drawing_surface (defined in AGS3::GameState)AGS3::GameState
raw_modified (defined in AGS3::GameState)AGS3::GameState
read_dialog_option_colour (defined in AGS3::GameState)AGS3::GameState
ReadCustomProperties_v340(Shared::Stream *in, GameDataVersion data_ver) (defined in AGS3::GameState)AGS3::GameState
ReadFromSavegame(Shared::Stream *in, GameDataVersion data_ver, GameStateSvgVersion svg_ver, AGS::Engine::RestoredData &r_data) (defined in AGS3::GameState)AGS3::GameState
RegisterRoomCamera(int index, int32_t handle=0) (defined in AGS3::GameState)AGS3::GameState
RegisterRoomViewport(int index, int32_t handle=0) (defined in AGS3::GameState)AGS3::GameState
replay_hotkey_unused (defined in AGS3::GameState)AGS3::GameState
reserved (defined in AGS3::GameState)AGS3::GameState
restore_cursor_image_to (defined in AGS3::GameState)AGS3::GameState
restore_cursor_mode_to (defined in AGS3::GameState)AGS3::GameState
room_changes (defined in AGS3::GameState)AGS3::GameState
room_height (defined in AGS3::GameState)AGS3::GameState
room_width (defined in AGS3::GameState)AGS3::GameState
roomscript_finished (defined in AGS3::GameState)AGS3::GameState
RoomToScreen(int roomx, int roomy) (defined in AGS3::GameState)AGS3::GameState
RoomToScreenX(int roomx) (defined in AGS3::GameState)AGS3::GameState
RoomToScreenY(int roomy) (defined in AGS3::GameState)AGS3::GameState
rtint_blue (defined in AGS3::GameState)AGS3::GameState
rtint_enabled (defined in AGS3::GameState)AGS3::GameState
rtint_green (defined in AGS3::GameState)AGS3::GameState
rtint_level (defined in AGS3::GameState)AGS3::GameState
rtint_light (defined in AGS3::GameState)AGS3::GameState
rtint_red (defined in AGS3::GameState)AGS3::GameState
score (defined in AGS3::GameState)AGS3::GameState
score_sound (defined in AGS3::GameState)AGS3::GameState
screen_flipped (defined in AGS3::GameState)AGS3::GameState
screen_is_faded_out (defined in AGS3::GameState)AGS3::GameState
screen_tint (defined in AGS3::GameState)AGS3::GameState
screenshot_height (defined in AGS3::GameState)AGS3::GameState
screenshot_width (defined in AGS3::GameState)AGS3::GameState
ScreenToRoom(int scrx, int scry, bool clip_viewport=true) (defined in AGS3::GameState)AGS3::GameState
ScreenToRoomDivDown(int scrx, int scry) (defined in AGS3::GameState)AGS3::GameState
script_timers (defined in AGS3::GameState)AGS3::GameState
separate_music_lib (defined in AGS3::GameState)AGS3::GameState
SetAutoRoomViewport(bool on) (defined in AGS3::GameState)AGS3::GameState
SetIgnoreInput(int timeout_ms) (defined in AGS3::GameState)AGS3::GameState
SetMainViewport(const Rect &viewport) (defined in AGS3::GameState)AGS3::GameState
SetUIViewport(const Rect &viewport) (defined in AGS3::GameState)AGS3::GameState
SetWaitKeySkip(const KeyInput &kp) (defined in AGS3::GameState)AGS3::GameStateinline
SetWaitSkipResult(int how, int data=0) (defined in AGS3::GameState)AGS3::GameState
shake_screen_yoff (defined in AGS3::GameState)AGS3::GameState
shakesc_amount (defined in AGS3::GameState)AGS3::GameState
shakesc_delay (defined in AGS3::GameState)AGS3::GameState
shakesc_length (defined in AGS3::GameState)AGS3::GameState
ShouldPlayVoiceSpeech() const (defined in AGS3::GameState)AGS3::GameState
show_single_dialog_option (defined in AGS3::GameState)AGS3::GameState
sierra_inv_color (defined in AGS3::GameState)AGS3::GameState
silent_midi (defined in AGS3::GameState)AGS3::GameState
silent_midi_channel (defined in AGS3::GameState)AGS3::GameState
skip_display (defined in AGS3::GameState)AGS3::GameState
skip_speech_specific_key (defined in AGS3::GameState)AGS3::GameState
skip_until_char_stops (defined in AGS3::GameState)AGS3::GameState
sound_volume (defined in AGS3::GameState)AGS3::GameState
speech_bubble_width (defined in AGS3::GameState)AGS3::GameState
speech_display_post_time_ms (defined in AGS3::GameState)AGS3::GameState
speech_face_schandle (defined in AGS3::GameState)AGS3::GameState
speech_font (defined in AGS3::GameState)AGS3::GameState
speech_has_voice (defined in AGS3::GameState)AGS3::GameState
speech_in_post_state (defined in AGS3::GameState)AGS3::GameState
speech_mode (defined in AGS3::GameState)AGS3::GameState
speech_music_drop (defined in AGS3::GameState)AGS3::GameState
speech_portrait_placement (defined in AGS3::GameState)AGS3::GameState
speech_portrait_x (defined in AGS3::GameState)AGS3::GameState
speech_portrait_y (defined in AGS3::GameState)AGS3::GameState
speech_skip_style (defined in AGS3::GameState)AGS3::GameState
speech_text_align (defined in AGS3::GameState)AGS3::GameState
speech_text_schandle (defined in AGS3::GameState)AGS3::GameState
speech_text_shadow (defined in AGS3::GameState)AGS3::GameState
speech_textwindow_gui (defined in AGS3::GameState)AGS3::GameState
speech_voice_blocking (defined in AGS3::GameState)AGS3::GameState
speech_volume (defined in AGS3::GameState)AGS3::GameState
stop_dialog_at_end (defined in AGS3::GameState)AGS3::GameState
swap_portrait_lastchar (defined in AGS3::GameState)AGS3::GameState
swap_portrait_lastlastchar (defined in AGS3::GameState)AGS3::GameState
swap_portrait_side (defined in AGS3::GameState)AGS3::GameState
takeover_data (defined in AGS3::GameState)AGS3::GameState
takeover_from (defined in AGS3::GameState)AGS3::GameState
talkanim_speed (defined in AGS3::GameState)AGS3::GameState
temporarily_turned_off_character (defined in AGS3::GameState)AGS3::GameState
text_align (defined in AGS3::GameState)AGS3::GameState
text_min_display_time_ms (defined in AGS3::GameState)AGS3::GameState
text_overlay_on (defined in AGS3::GameState)AGS3::GameState
text_speed (defined in AGS3::GameState)AGS3::GameState
text_speed_modifier (defined in AGS3::GameState)AGS3::GameState
top_bar_backcolor (defined in AGS3::GameState)AGS3::GameState
top_bar_bordercolor (defined in AGS3::GameState)AGS3::GameState
top_bar_borderwidth (defined in AGS3::GameState)AGS3::GameState
top_bar_font (defined in AGS3::GameState)AGS3::GameState
top_bar_textcolor (defined in AGS3::GameState)AGS3::GameState
top_bar_ypos (defined in AGS3::GameState)AGS3::GameState
totalscore (defined in AGS3::GameState)AGS3::GameState
unfactor_speech_from_textlength (defined in AGS3::GameState)AGS3::GameState
UpdateRoomCameras() (defined in AGS3::GameState)AGS3::GameState
UpdateViewports() (defined in AGS3::GameState)AGS3::GameState
used_inv_on (defined in AGS3::GameState)AGS3::GameState
usedinv (defined in AGS3::GameState)AGS3::GameState
usedmode (defined in AGS3::GameState)AGS3::GameState
voice_avail (defined in AGS3::GameState)AGS3::GameState
wait_counter (defined in AGS3::GameState)AGS3::GameState
wait_skipped_by (defined in AGS3::GameState)AGS3::GameState
wait_skipped_by_data (defined in AGS3::GameState)AGS3::GameState
walkable_areas_on (defined in AGS3::GameState)AGS3::GameState
WriteCustomProperties_v340(Shared::Stream *out, GameDataVersion data_ver) const (defined in AGS3::GameState)AGS3::GameState
WriteForSavegame(Shared::Stream *out) const (defined in AGS3::GameState)AGS3::GameState