This is the complete list of members for AGS3::GameState, including all inherited members.
abort_key (defined in AGS3::GameState) | AGS3::GameState | |
ambient_sounds_persist (defined in AGS3::GameState) | AGS3::GameState | |
anim_background_speed (defined in AGS3::GameState) | AGS3::GameState | |
auto_use_walkto_points (defined in AGS3::GameState) | AGS3::GameState | |
bad_parsed_word (defined in AGS3::GameState) | AGS3::GameState | |
bg_anim_delay (defined in AGS3::GameState) | AGS3::GameState | |
bg_frame (defined in AGS3::GameState) | AGS3::GameState | |
bg_frame_locked (defined in AGS3::GameState) | AGS3::GameState | |
bgspeech_game_speed (defined in AGS3::GameState) | AGS3::GameState | |
bgspeech_stay_on_display (defined in AGS3::GameState) | AGS3::GameState | |
charProps (defined in AGS3::GameState) | AGS3::GameState | |
check_interaction_only (defined in AGS3::GameState) | AGS3::GameState | |
ClearIgnoreInput() (defined in AGS3::GameState) | AGS3::GameState | |
close_mouth_speech_time (defined in AGS3::GameState) | AGS3::GameState | |
complete_overlay_on (defined in AGS3::GameState) | AGS3::GameState | |
CreatePrimaryViewportAndCamera() (defined in AGS3::GameState) | AGS3::GameState | |
CreateRoomCamera() (defined in AGS3::GameState) | AGS3::GameState | |
CreateRoomViewport() (defined in AGS3::GameState) | AGS3::GameState | |
crossfade_final_volume_in (defined in AGS3::GameState) | AGS3::GameState | |
crossfade_in_volume_per_step (defined in AGS3::GameState) | AGS3::GameState | |
crossfade_initial_volume_out (defined in AGS3::GameState) | AGS3::GameState | |
crossfade_out_volume_per_step (defined in AGS3::GameState) | AGS3::GameState | |
crossfade_step (defined in AGS3::GameState) | AGS3::GameState | |
crossfading_in_channel (defined in AGS3::GameState) | AGS3::GameState | |
crossfading_out_channel (defined in AGS3::GameState) | AGS3::GameState | |
cur_music_number (defined in AGS3::GameState) | AGS3::GameState | |
current_music_repeating (defined in AGS3::GameState) | AGS3::GameState | |
debug_mode (defined in AGS3::GameState) | AGS3::GameState | |
default_audio_type_volumes (defined in AGS3::GameState) | AGS3::GameState | |
DeleteRoomCamera(int index) (defined in AGS3::GameState) | AGS3::GameState | |
DeleteRoomViewport(int index) (defined in AGS3::GameState) | AGS3::GameState | |
dialog_options_highlight_color (defined in AGS3::GameState) | AGS3::GameState | |
dialog_options_x (defined in AGS3::GameState) | AGS3::GameState | |
dialog_options_y (defined in AGS3::GameState) | AGS3::GameState | |
digital_master_volume (defined in AGS3::GameState) | AGS3::GameState | |
disable_antialiasing (defined in AGS3::GameState) | AGS3::GameState | |
disable_dialog_parser (defined in AGS3::GameState) | AGS3::GameState | |
disabled_user_interface (defined in AGS3::GameState) | AGS3::GameState | |
do_once_tokens (defined in AGS3::GameState) | AGS3::GameState | |
end_cutscene_music (defined in AGS3::GameState) | AGS3::GameState | |
entered_at_x (defined in AGS3::GameState) | AGS3::GameState | |
entered_at_y (defined in AGS3::GameState) | AGS3::GameState | |
entered_edge (defined in AGS3::GameState) | AGS3::GameState | |
fade_effect (defined in AGS3::GameState) | AGS3::GameState | |
fade_to_blue (defined in AGS3::GameState) | AGS3::GameState | |
fade_to_green (defined in AGS3::GameState) | AGS3::GameState | |
fade_to_red (defined in AGS3::GameState) | AGS3::GameState | |
fast_forward (defined in AGS3::GameState) | AGS3::GameState | |
filenumbers (defined in AGS3::GameState) | AGS3::GameState | |
follow_change_room_timer (defined in AGS3::GameState) | AGS3::GameState | |
FreeProperties() (defined in AGS3::GameState) | AGS3::GameState | |
FreeViewportsAndCameras() (defined in AGS3::GameState) | AGS3::GameState | |
game_name (defined in AGS3::GameState) | AGS3::GameState | |
game_speed_modifier (defined in AGS3::GameState) | AGS3::GameState | |
GameState() (defined in AGS3::GameState) | AGS3::GameState | |
gamma_adjustment (defined in AGS3::GameState) | AGS3::GameState | |
get_loc_name_last_time (defined in AGS3::GameState) | AGS3::GameState | |
get_loc_name_save_cursor (defined in AGS3::GameState) | AGS3::GameState | |
GetGlobalTransform(bool full_frame_rend) const (defined in AGS3::GameState) | AGS3::GameState | |
GetMainViewport() const (defined in AGS3::GameState) | AGS3::GameState | |
GetRoomCamera(int index) const (defined in AGS3::GameState) | AGS3::GameState | |
GetRoomCameraCount() const (defined in AGS3::GameState) | AGS3::GameState | |
GetRoomViewport(int index) const (defined in AGS3::GameState) | AGS3::GameState | |
GetRoomViewportAbs(int index) const (defined in AGS3::GameState) | AGS3::GameState | |
GetRoomViewportAt(int x, int y) const (defined in AGS3::GameState) | AGS3::GameState | |
GetRoomViewportCount() const (defined in AGS3::GameState) | AGS3::GameState | |
GetRoomViewportsZOrdered() const (defined in AGS3::GameState) | AGS3::GameState | |
GetScriptCamera(int index) (defined in AGS3::GameState) | AGS3::GameState | |
GetScriptViewport(int index) (defined in AGS3::GameState) | AGS3::GameState | |
GetUIViewport() const (defined in AGS3::GameState) | AGS3::GameState | |
GetWaitSkipResult() const (defined in AGS3::GameState) | AGS3::GameState | |
globalscriptvars (defined in AGS3::GameState) | AGS3::GameState | |
globalstrings (defined in AGS3::GameState) | AGS3::GameState | |
globalvars (defined in AGS3::GameState) | AGS3::GameState | |
ground_level_areas_disabled (defined in AGS3::GameState) | AGS3::GameState | |
gscript_timer (defined in AGS3::GameState) | AGS3::GameState | |
gui_draw_order (defined in AGS3::GameState) | AGS3::GameState | |
ignore_user_input_after_text_timeout_ms (defined in AGS3::GameState) | AGS3::GameState | |
in_conversation (defined in AGS3::GameState) | AGS3::GameState | |
in_cutscene (defined in AGS3::GameState) | AGS3::GameState | |
inv_backwards_compatibility (defined in AGS3::GameState) | AGS3::GameState | |
inv_item_hit (defined in AGS3::GameState) | AGS3::GameState | |
inv_item_wid (defined in AGS3::GameState) | AGS3::GameState | |
inv_numdisp (defined in AGS3::GameState) | AGS3::GameState | |
inv_numinline (defined in AGS3::GameState) | AGS3::GameState | |
inv_numorder (defined in AGS3::GameState) | AGS3::GameState | |
inv_top (defined in AGS3::GameState) | AGS3::GameState | |
InvalidateViewportZOrder() (defined in AGS3::GameState) | AGS3::GameState | |
inventory_greys_out (defined in AGS3::GameState) | AGS3::GameState | |
invProps (defined in AGS3::GameState) | AGS3::GameState | |
IsAutoRoomViewport() const (defined in AGS3::GameState) | AGS3::GameState | |
IsBlockingVoiceSpeech() const (defined in AGS3::GameState) | AGS3::GameState | |
IsIgnoringInput() const (defined in AGS3::GameState) | AGS3::GameState | |
IsNonBlockingVoiceSpeech() const (defined in AGS3::GameState) | AGS3::GameState | |
keep_screen_during_instant_transition (defined in AGS3::GameState) | AGS3::GameState | |
key_skip_wait (defined in AGS3::GameState) | AGS3::GameState | |
lastParserEntry (defined in AGS3::GameState) | AGS3::GameState | |
lipsync_speed (defined in AGS3::GameState) | AGS3::GameState | |
max_dialogoption_width (defined in AGS3::GameState) | AGS3::GameState | |
mboundx1 (defined in AGS3::GameState) | AGS3::GameState | |
mboundx2 (defined in AGS3::GameState) | AGS3::GameState | |
mboundy1 (defined in AGS3::GameState) | AGS3::GameState | |
mboundy2 (defined in AGS3::GameState) | AGS3::GameState | |
messagetime (defined in AGS3::GameState) | AGS3::GameState | |
min_dialogoption_width (defined in AGS3::GameState) | AGS3::GameState | |
mouse_cursor_hidden (defined in AGS3::GameState) | AGS3::GameState | |
mp3_loop_before_end (defined in AGS3::GameState) | AGS3::GameState | |
music_master_volume (defined in AGS3::GameState) | AGS3::GameState | |
music_queue (defined in AGS3::GameState) | AGS3::GameState | |
music_queue_size (defined in AGS3::GameState) | AGS3::GameState | |
music_repeat (defined in AGS3::GameState) | AGS3::GameState | |
music_vol_was (defined in AGS3::GameState) | AGS3::GameState | |
narrator_speech (defined in AGS3::GameState) | AGS3::GameState | |
new_music_queue (defined in AGS3::GameState) | AGS3::GameState | |
new_music_queue_size (defined in AGS3::GameState) | AGS3::GameState | |
next_screen_transition (defined in AGS3::GameState) | AGS3::GameState | |
no_hicolor_fadein (defined in AGS3::GameState) | AGS3::GameState | |
no_multiloop_repeat (defined in AGS3::GameState) | AGS3::GameState | |
no_textbg_when_voice (defined in AGS3::GameState) | AGS3::GameState | |
normal_font (defined in AGS3::GameState) | AGS3::GameState | |
num_parsed_words (defined in AGS3::GameState) | AGS3::GameState | |
overlay_count (defined in AGS3::GameState) | AGS3::GameState | |
overlay_creation_id (defined in AGS3::GameState) | AGS3::GameState | |
parsed_words (defined in AGS3::GameState) | AGS3::GameState | |
player_on_region (defined in AGS3::GameState) | AGS3::GameState | |
playmp3file_name (defined in AGS3::GameState) | AGS3::GameState | |
randseed (defined in AGS3::GameState) | AGS3::GameState | |
raw_color (defined in AGS3::GameState) | AGS3::GameState | |
raw_drawing_surface (defined in AGS3::GameState) | AGS3::GameState | |
raw_modified (defined in AGS3::GameState) | AGS3::GameState | |
read_dialog_option_colour (defined in AGS3::GameState) | AGS3::GameState | |
ReadCustomProperties_v340(Shared::Stream *in, GameDataVersion data_ver) (defined in AGS3::GameState) | AGS3::GameState | |
ReadFromSavegame(Shared::Stream *in, GameDataVersion data_ver, GameStateSvgVersion svg_ver, AGS::Engine::RestoredData &r_data) (defined in AGS3::GameState) | AGS3::GameState | |
RegisterRoomCamera(int index, int32_t handle=0) (defined in AGS3::GameState) | AGS3::GameState | |
RegisterRoomViewport(int index, int32_t handle=0) (defined in AGS3::GameState) | AGS3::GameState | |
replay_hotkey_unused (defined in AGS3::GameState) | AGS3::GameState | |
reserved (defined in AGS3::GameState) | AGS3::GameState | |
restore_cursor_image_to (defined in AGS3::GameState) | AGS3::GameState | |
restore_cursor_mode_to (defined in AGS3::GameState) | AGS3::GameState | |
room_changes (defined in AGS3::GameState) | AGS3::GameState | |
room_height (defined in AGS3::GameState) | AGS3::GameState | |
room_width (defined in AGS3::GameState) | AGS3::GameState | |
roomscript_finished (defined in AGS3::GameState) | AGS3::GameState | |
RoomToScreen(int roomx, int roomy) (defined in AGS3::GameState) | AGS3::GameState | |
RoomToScreenX(int roomx) (defined in AGS3::GameState) | AGS3::GameState | |
RoomToScreenY(int roomy) (defined in AGS3::GameState) | AGS3::GameState | |
rtint_blue (defined in AGS3::GameState) | AGS3::GameState | |
rtint_enabled (defined in AGS3::GameState) | AGS3::GameState | |
rtint_green (defined in AGS3::GameState) | AGS3::GameState | |
rtint_level (defined in AGS3::GameState) | AGS3::GameState | |
rtint_light (defined in AGS3::GameState) | AGS3::GameState | |
rtint_red (defined in AGS3::GameState) | AGS3::GameState | |
score (defined in AGS3::GameState) | AGS3::GameState | |
score_sound (defined in AGS3::GameState) | AGS3::GameState | |
screen_flipped (defined in AGS3::GameState) | AGS3::GameState | |
screen_is_faded_out (defined in AGS3::GameState) | AGS3::GameState | |
screen_tint (defined in AGS3::GameState) | AGS3::GameState | |
screenshot_height (defined in AGS3::GameState) | AGS3::GameState | |
screenshot_width (defined in AGS3::GameState) | AGS3::GameState | |
ScreenToRoom(int scrx, int scry, bool clip_viewport=true) (defined in AGS3::GameState) | AGS3::GameState | |
ScreenToRoomDivDown(int scrx, int scry) (defined in AGS3::GameState) | AGS3::GameState | |
script_timers (defined in AGS3::GameState) | AGS3::GameState | |
separate_music_lib (defined in AGS3::GameState) | AGS3::GameState | |
SetAutoRoomViewport(bool on) (defined in AGS3::GameState) | AGS3::GameState | |
SetIgnoreInput(int timeout_ms) (defined in AGS3::GameState) | AGS3::GameState | |
SetMainViewport(const Rect &viewport) (defined in AGS3::GameState) | AGS3::GameState | |
SetUIViewport(const Rect &viewport) (defined in AGS3::GameState) | AGS3::GameState | |
SetWaitKeySkip(const KeyInput &kp) (defined in AGS3::GameState) | AGS3::GameState | inline |
SetWaitSkipResult(int how, int data=0) (defined in AGS3::GameState) | AGS3::GameState | |
shake_screen_yoff (defined in AGS3::GameState) | AGS3::GameState | |
shakesc_amount (defined in AGS3::GameState) | AGS3::GameState | |
shakesc_delay (defined in AGS3::GameState) | AGS3::GameState | |
shakesc_length (defined in AGS3::GameState) | AGS3::GameState | |
ShouldPlayVoiceSpeech() const (defined in AGS3::GameState) | AGS3::GameState | |
show_single_dialog_option (defined in AGS3::GameState) | AGS3::GameState | |
sierra_inv_color (defined in AGS3::GameState) | AGS3::GameState | |
silent_midi (defined in AGS3::GameState) | AGS3::GameState | |
silent_midi_channel (defined in AGS3::GameState) | AGS3::GameState | |
skip_display (defined in AGS3::GameState) | AGS3::GameState | |
skip_speech_specific_key (defined in AGS3::GameState) | AGS3::GameState | |
skip_until_char_stops (defined in AGS3::GameState) | AGS3::GameState | |
sound_volume (defined in AGS3::GameState) | AGS3::GameState | |
speech_bubble_width (defined in AGS3::GameState) | AGS3::GameState | |
speech_display_post_time_ms (defined in AGS3::GameState) | AGS3::GameState | |
speech_face_schandle (defined in AGS3::GameState) | AGS3::GameState | |
speech_font (defined in AGS3::GameState) | AGS3::GameState | |
speech_has_voice (defined in AGS3::GameState) | AGS3::GameState | |
speech_in_post_state (defined in AGS3::GameState) | AGS3::GameState | |
speech_mode (defined in AGS3::GameState) | AGS3::GameState | |
speech_music_drop (defined in AGS3::GameState) | AGS3::GameState | |
speech_portrait_placement (defined in AGS3::GameState) | AGS3::GameState | |
speech_portrait_x (defined in AGS3::GameState) | AGS3::GameState | |
speech_portrait_y (defined in AGS3::GameState) | AGS3::GameState | |
speech_skip_style (defined in AGS3::GameState) | AGS3::GameState | |
speech_text_align (defined in AGS3::GameState) | AGS3::GameState | |
speech_text_schandle (defined in AGS3::GameState) | AGS3::GameState | |
speech_text_shadow (defined in AGS3::GameState) | AGS3::GameState | |
speech_textwindow_gui (defined in AGS3::GameState) | AGS3::GameState | |
speech_voice_blocking (defined in AGS3::GameState) | AGS3::GameState | |
speech_volume (defined in AGS3::GameState) | AGS3::GameState | |
stop_dialog_at_end (defined in AGS3::GameState) | AGS3::GameState | |
swap_portrait_lastchar (defined in AGS3::GameState) | AGS3::GameState | |
swap_portrait_lastlastchar (defined in AGS3::GameState) | AGS3::GameState | |
swap_portrait_side (defined in AGS3::GameState) | AGS3::GameState | |
takeover_data (defined in AGS3::GameState) | AGS3::GameState | |
takeover_from (defined in AGS3::GameState) | AGS3::GameState | |
talkanim_speed (defined in AGS3::GameState) | AGS3::GameState | |
temporarily_turned_off_character (defined in AGS3::GameState) | AGS3::GameState | |
text_align (defined in AGS3::GameState) | AGS3::GameState | |
text_min_display_time_ms (defined in AGS3::GameState) | AGS3::GameState | |
text_overlay_on (defined in AGS3::GameState) | AGS3::GameState | |
text_speed (defined in AGS3::GameState) | AGS3::GameState | |
text_speed_modifier (defined in AGS3::GameState) | AGS3::GameState | |
top_bar_backcolor (defined in AGS3::GameState) | AGS3::GameState | |
top_bar_bordercolor (defined in AGS3::GameState) | AGS3::GameState | |
top_bar_borderwidth (defined in AGS3::GameState) | AGS3::GameState | |
top_bar_font (defined in AGS3::GameState) | AGS3::GameState | |
top_bar_textcolor (defined in AGS3::GameState) | AGS3::GameState | |
top_bar_ypos (defined in AGS3::GameState) | AGS3::GameState | |
totalscore (defined in AGS3::GameState) | AGS3::GameState | |
unfactor_speech_from_textlength (defined in AGS3::GameState) | AGS3::GameState | |
UpdateRoomCameras() (defined in AGS3::GameState) | AGS3::GameState | |
UpdateViewports() (defined in AGS3::GameState) | AGS3::GameState | |
used_inv_on (defined in AGS3::GameState) | AGS3::GameState | |
usedinv (defined in AGS3::GameState) | AGS3::GameState | |
usedmode (defined in AGS3::GameState) | AGS3::GameState | |
voice_avail (defined in AGS3::GameState) | AGS3::GameState | |
wait_counter (defined in AGS3::GameState) | AGS3::GameState | |
wait_skipped_by (defined in AGS3::GameState) | AGS3::GameState | |
wait_skipped_by_data (defined in AGS3::GameState) | AGS3::GameState | |
walkable_areas_on (defined in AGS3::GameState) | AGS3::GameState | |
WriteCustomProperties_v340(Shared::Stream *out, GameDataVersion data_ver) const (defined in AGS3::GameState) | AGS3::GameState | |
WriteForSavegame(Shared::Stream *out) const (defined in AGS3::GameState) | AGS3::GameState |