ScummVM API documentation
macdialog.h
1 /* ScummVM - Graphic Adventure Engine
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46 
47 #ifndef GRAPHICS_MACGUI_MACDIALOG_H
48 #define GRAPHICS_MACGUI_MACDIALOG_H
49 
50 #include "common/str.h"
51 #include "common/rect.h"
52 
53 namespace Graphics {
54 
55 class Font;
56 class ManagedSurface;
57 
58 class MacText;
59 class MacWindowManager;
60 
61 enum {
62  kMacDialogQuitRequested = -2
63 };
64 
66  Common::String text;
67  Common::Rect bounds;
68 
69  MacDialogButton(const char *t, int x1, int y1, int w, int h) {
70  text = t;
71  bounds.left = x1;
72  bounds.top = y1;
73  bounds.right = x1 + w - 1;
74  bounds.bottom = y1 + h - 1;
75  }
76 };
77 
79 
80 class MacDialog {
81 public:
82  MacDialog(ManagedSurface *screen, MacWindowManager *wm, int width, MacText *mactext, int maxTextWidth, MacDialogButtonArray *buttons, uint defaultButton);
83  ~MacDialog();
84 
85  int run();
86 
87 private:
88  ManagedSurface *_screen;
89  MacWindowManager *_wm;
90  ManagedSurface *_tempSurface;
91  Common::Rect _bbox;
92  Common::Rect _r;
93  MacText *_mactext;
94  int _maxTextWidth;
95 
96  const Font *_font;
97  MacDialogButtonArray *_buttons;
98  uint _defaultButton;
99  bool _mouseOverPressedButton;
100 
101 public:
102  int _pressedButton;
103  bool _needsRedraw;
104 
105 private:
106  const Font *getDialogFont();
107  void drawOutline(Common::Rect &bounds, int *spec, int speclen);
108 
109 public:
110  void paint();
111  void mouseMove(int x, int y);
112  void mouseClick(int x, int y);
113  int mouseRaise(int x, int y);
114  int matchButton(int x, int y);
115 };
116 
117 } // End of namespace Graphics
118 
119 #endif
Definition: managed_surface.h:51
Definition: str.h:59
Definition: font.h:82
Definition: macdialog.h:65
Definition: array.h:52
Definition: mactext.h:47
int16 right
Definition: rect.h:146
Definition: rect.h:144
Definition: macwindowmanager.h:148
Definition: formatinfo.h:28
int16 left
Definition: rect.h:145
Definition: macdialog.h:80