ScummVM API documentation
direct_draw.h
1 /* ScummVM - Graphic Adventure Engine
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5  * file distributed with this source distribution.
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14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef TITANIC_DIRECT_DRAW_H
23 #define TITANIC_DIRECT_DRAW_H
24 
25 #include "common/scummsys.h"
26 #include "common/array.h"
27 #include "titanic/support/direct_draw_surface.h"
28 
29 namespace Titanic {
30 
31 class TitanicEngine;
32 
33 class DirectDraw {
34 public:
35  bool _windowed;
36  int _width;
37  int _height;
38  int _bpp;
39  int _numBackSurfaces;
40 public:
41  DirectDraw();
42 
46  void setDisplayMode(int width, int height, int bpp, int refreshRate);
47 
51  void diagnostics();
52 
57 };
58 
60 public:
61  DirectDraw _directDraw;
62  DirectDrawSurface *_mainSurface;
63  DirectDrawSurface *_backSurfaces[2];
64 public:
65  DirectDrawManager(TitanicEngine *vm, bool windowed);
66 
74  void initVideo(int width, int height, int bpp, int numBackSurfaces);
75 
79  void initWindowed() { initFullScreen(); }
80 
84  void initFullScreen();
85 
89  DirectDrawSurface *createSurface(int w, int h, int bpp, int surfaceNum);
90 };
91 
92 } // End of namespace Titanic
93 
94 #endif /* TITANIC_DIRECT_DRAW_H */
Definition: direct_draw_surface.h:45
void initWindowed()
Definition: direct_draw.h:79
void setDisplayMode(int width, int height, int bpp, int refreshRate)
DirectDrawSurface * createSurfaceFromDesc(const DDSurfaceDesc &desc)
Definition: titanic.h:81
Definition: arm.h:30
Definition: direct_draw.h:59
Definition: direct_draw_surface.h:34
Definition: direct_draw.h:33