ScummVM API documentation
ImageData.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the CRAB engine
24  *
25  * Copyright (c) Arvind Raja Yadav
26  *
27  * Licensed under MIT
28  *
29  */
30 
31 #ifndef CRAB_IMAGEDATA_H
32 #define CRAB_IMAGEDATA_H
33 
34 #include "crab/ui/element.h"
35 
36 namespace Crab {
37 
38 namespace pyrodactyl {
39 namespace ui {
40 class ImageData : public Element {
41  // The image
42  ImageKey _key;
43 
44  // Should we clip the image? (usually used for large background images)
45  bool _crop;
46 
47  // The clip rectangle, used only when clip is true
48  Rect _clip;
49 
50 public:
51  ImageData() {
52  _key = 0;
53  _crop = false;
54  }
55 
56  ~ImageData() {}
57 
58  void load(rapidxml::xml_node<char> *node, const bool &echo = true);
59  void draw(const int &xOffset = 0, const int &yOffset = 0);
60 };
61 } // End of namespace ui
62 } // End of namespace pyrodactyl
63 
64 } // End of namespace Crab
65 
66 #endif // CRAB_IMAGEDATA_H
Definition: Rectangle.h:42
Definition: ImageData.h:40
Definition: element.h:42
Definition: moveeffect.h:37