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string_vest.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ICB_STRING_VEST_H
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#define ICB_STRING_VEST_H
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#include "engines/icb/common/px_common.h"
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#include "engines/icb/debug.h"
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namespace
ICB
{
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#define ENGINE_STRING_LEN 256
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// This is the maximum length of a complete URL (clustering might remove the need for this).
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#define MAXLEN_URL ENGINE_STRING_LEN
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// This is the maximum length of a complete URL to a cluster.
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#define MAXLEN_CLUSTER_URL 128
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// The maximum length of an icon name.
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#define MAXLEN_ICON_NAME 32
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// Maximum length of an event name.
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#define MAXLEN_EVENT_NAME 16
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// Maximum length of a game object name.
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#define MAXLEN_OBJECT_NAME 64
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// Maximum length of a name given to an icon list (e.g. "inventory") is one.
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#define MAXLEN_ICON_LIST_NAME 20
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// Don't know what this one is used for.
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#define TINY_NAME_LEN 32
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// stop initing these in multiple routines and use this instead
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extern
char
temp_buf[ENGINE_STRING_LEN];
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void
Set_string_and_len(
const
char
*from,
char
*to, uint32 *length);
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void
Set_string(
const
char
*from,
char
*to);
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void
Set_string(
const
char
*from,
char
*to, uint32 length);
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}
// End of namespace ICB
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#endif // #ifndef __STRING_VEST_H
ICB
Definition:
actor.h:32
engines
icb
string_vest.h
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