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string_vest.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * Additional copyright for this file:
8  * Copyright (C) 1999-2000 Revolution Software Ltd.
9  * This code is based on source code created by Revolution Software,
10  * used with permission.
11  *
12  * This program is free software: you can redistribute it and/or modify
13  * it under the terms of the GNU General Public License as published by
14  * the Free Software Foundation, either version 3 of the License, or
15  * (at your option) any later version.
16  *
17  * This program is distributed in the hope that it will be useful,
18  * but WITHOUT ANY WARRANTY; without even the implied warranty of
19  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20  * GNU General Public License for more details.
21  *
22  * You should have received a copy of the GNU General Public License
23  * along with this program. If not, see <http://www.gnu.org/licenses/>.
24  *
25  */
26 
27 #ifndef ICB_STRING_VEST_H
28 #define ICB_STRING_VEST_H
29 
30 #include "engines/icb/common/px_common.h"
31 #include "engines/icb/debug.h"
32 
33 namespace ICB {
34 
35 #define ENGINE_STRING_LEN 256
36 
37 // This is the maximum length of a complete URL (clustering might remove the need for this).
38 #define MAXLEN_URL ENGINE_STRING_LEN
39 
40 // This is the maximum length of a complete URL to a cluster.
41 #define MAXLEN_CLUSTER_URL 128
42 
43 // The maximum length of an icon name.
44 #define MAXLEN_ICON_NAME 32
45 
46 // Maximum length of an event name.
47 #define MAXLEN_EVENT_NAME 16
48 
49 // Maximum length of a game object name.
50 #define MAXLEN_OBJECT_NAME 64
51 
52 // Maximum length of a name given to an icon list (e.g. "inventory") is one.
53 #define MAXLEN_ICON_LIST_NAME 20
54 
55 // Don't know what this one is used for.
56 #define TINY_NAME_LEN 32
57 
58 // stop initing these in multiple routines and use this instead
59 extern char temp_buf[ENGINE_STRING_LEN];
60 
61 void Set_string_and_len(const char *from, char *to, uint32 *length);
62 void Set_string(const char *from, char *to);
63 void Set_string(const char *from, char *to, uint32 length);
64 
65 } // End of namespace ICB
66 
67 #endif // #ifndef __STRING_VEST_H
Definition: actor.h:32