ScummVM API documentation
room506.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef M4_BURGER_ROOMS_SECTION5_ROOM506_H
23 #define M4_BURGER_ROOMS_SECTION5_ROOM506_H
24 
25 #include "m4/burger/rooms/section5/section5_room.h"
26 
27 namespace M4 {
28 namespace Burger {
29 namespace Rooms {
30 
31 class Room506 : public Section5Room {
32 private:
33  static const char *SAID[][4];
34  static const seriesStreamBreak SERIES1[];
35  static const seriesPlayBreak PLAY1[];
36  static const seriesPlayBreak PLAY2[];
37  static const seriesPlayBreak PLAY3[];
38  static const seriesPlayBreak PLAY4[];
39  static const seriesPlayBreak PLAY5[];
40  static const seriesPlayBreak PLAY6[];
41  static int32 _state1;
42  static int32 _state2;
43  noWalkRect *_walk1 = nullptr;
44  machine *_series1 = nullptr;
45  machine *_series2 = nullptr;
46  int _triggers[5];
47  int _ctr = 0;
48  int _loopCount = 0;
49  int _val1 = 0;
50  int _val2 = 0;
51  int _destTrigger = 0;
52  int _val4 = 0;
53 
54  void loadSeries();
55 
56 public:
57  Room506();
58  ~Room506() override {}
59 
60  void init() override;
61  void daemon() override;
62  void pre_parser() override;
63  void parser() override;
64 };
65 
66 } // namespace Rooms
67 } // namespace Burger
68 } // namespace M4
69 
70 #endif
Definition: ws_machine.h:130
Definition: section5_room.h:31
Definition: stream_break.h:32
Definition: database.h:28
Definition: play_break.h:32
Definition: room506.h:31
Definition: adv.h:68