ScummVM API documentation
movie.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TOLTECS_MOVIE_H
23 #define TOLTECS_MOVIE_H
24 
25 #include "audio/mixer.h" // for Audio::SoundHandle
26 
27 namespace Audio {
28 class QueuingAudioStream;
29 }
30 
31 namespace Toltecs {
32 
33 class MoviePlayer {
34 
35 public:
37  ~MoviePlayer();
38 
39  void playMovie(uint resIndex);
40 
41  bool isPlaying() { return _isPlaying; }
42 
43 protected:
44  ToltecsEngine *_vm;
45  Audio::QueuingAudioStream *_audioStream;
46  Audio::SoundHandle _audioStreamHandle;
47 
48  bool _isPlaying;
49 
50  uint32 _framesPerSoundChunk;
51  int32 _lastPrefetchOfs, _endPos;
52 
53  void unpackPalette(byte *source, byte *dest, int elemCount, int elemSize);
54  void unpackRle(byte *source, byte *dest);
55 
56  void fetchAudioChunks();
57 
58  bool handleInput();
59 
60 };
61 
62 } // End of namespace Toltecs
63 
64 #endif /* TOLTECS_MOVIE_H */
Definition: animation.h:28
Definition: mixer.h:49
Definition: toltecs.h:94
Definition: audiostream.h:370
Definition: system.h:37
Definition: movie.h:33