ScummVM API documentation
Wintermute::AdGeomExt Member List

This is the complete list of members for Wintermute::AdGeomExt, including all inherited members.

_editorProps (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_editorPropsIter (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_gameRef (defined in Wintermute::BaseClass)Wintermute::BaseClass
_persistable (defined in Wintermute::BaseClass)Wintermute::BaseClass
addStandardNodes() (defined in Wintermute::AdGeomExt)Wintermute::AdGeomExt
AdGeomExt(BaseGame *inGame) (defined in Wintermute::AdGeomExt)Wintermute::AdGeomExt
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass)Wintermute::BaseClassinline
BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass)Wintermute::BaseClass
getClassName() (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass)Wintermute::BaseClass
loadBuffer(byte *buffer) (defined in Wintermute::AdGeomExt)Wintermute::AdGeomExt
loadFile(char *filename) (defined in Wintermute::AdGeomExt)Wintermute::AdGeomExt
matchName(const char *name) (defined in Wintermute::AdGeomExt)Wintermute::AdGeomExt
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass)Wintermute::BaseClass
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass)Wintermute::BaseClass
~AdGeomExt() (defined in Wintermute::AdGeomExt)Wintermute::AdGeomExtvirtual
~BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual