ScummVM API documentation
ai_node.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef SCUMM_HE_MOONBASE_AI_NODE_H
23#define SCUMM_HE_MOONBASE_AI_NODE_H
24
25#include "common/array.h"
26
27namespace Scumm {
28
29const float SUCCESS = -1;
30const float FAILURE = 1e20f;
31
33private:
34 int _objID;
35 float _valueG;
36
37protected:
38 virtual float getG() const { return _valueG; }
39 virtual float calcH() { return 0; }
40
41public:
42 IContainedObject() { _valueG = 0; _objID = -1; }
43 IContainedObject(float inG) { _valueG = inG; _objID = -1; }
44 IContainedObject(IContainedObject &sourceContainedObject);
45 virtual ~IContainedObject() {}
46
47 virtual IContainedObject *duplicate() = 0;
48
49 void setValueG(float inG) { _valueG = inG; }
50 float getValueG() { return _valueG; }
51
52 int getObjID() const { return _objID; }
53 void setObjID(int inputObjID) { _objID = inputObjID; }
54
55 virtual int numChildrenToGen() = 0;
56 virtual IContainedObject *createChildObj(int index, int &completionFlag) = 0;
57
58 virtual int checkSuccess() = 0;
59 virtual float calcT() { return getG(); }
60
61 float returnG() const { return getG(); }
62};
63
64class Node {
65private:
66 Node *_parent;
67 Common::Array<Node *> _children;
68
69 int _depth;
70 static int _nodeCount;
71
72 IContainedObject *_contents;
73
74public:
75 Node();
76 Node(Node *sourceNode);
77 ~Node();
78
79 void setParent(Node *parentPtr) { _parent = parentPtr; }
80 Node *getParent() const { return _parent; }
81
82 void setDepth(int depth) { _depth = depth; }
83 int getDepth() const { return _depth; }
84
85 static int getNodeCount() { return _nodeCount; }
86
87 void setContainedObject(IContainedObject *value) { _contents = value; }
88 IContainedObject *getContainedObject() { return _contents; }
89
90 Common::Array<Node *> getChildren() const { return _children; }
91 int generateChildren();
92 int generateNextChild();
93 Node *popChild();
94
95 float getObjectT() { return _contents->calcT(); }
96
97 Node *getFirstStep();
98};
99
100} // End of namespace Scumm
101
102#endif
Definition: ai_node.h:32
Definition: ai_node.h:64
Definition: actor.h:30