ScummVM API documentation
drawing_support.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA_ULTIMA1_U1GFX_DRAWING_SUPPORT_H
23#define ULTIMA_ULTIMA1_U1GFX_DRAWING_SUPPORT_H
24
25#include "ultima/shared/gfx/visual_surface.h"
26
27namespace Ultima {
28namespace Ultima1 {
29
30class Ultima1Game;
31
32namespace U1Gfx {
33
38private:
40 Ultima1Game *_game;
41private:
45 void roundFrameCorners(bool skipBottom = false);
46public:
51
55 void drawFrame();
56
62
66 void drawRightArrow(const Point &pt);
67
71 void drawLeftArrow(const Point &pt);
72};
73
74} // End of namespace U1Gfx
75} // End of namespace Shared
76} // End of namespace Ultima
77
78#endif
Definition: visual_surface.h:39
Definition: drawing_support.h:37
void drawRightArrow(const Point &pt)
DrawingSupport(const Shared::Gfx::VisualSurface &s)
Definition: game.h:42
Definition: rect.h:144