ScummVM API documentation
drawing_support.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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5  * file distributed with this source distribution.
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13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15  * GNU General Public License for more details.
16  *
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20  */
21 
22 #ifndef ULTIMA_ULTIMA1_U1GFX_DRAWING_SUPPORT_H
23 #define ULTIMA_ULTIMA1_U1GFX_DRAWING_SUPPORT_H
24 
25 #include "ultima/shared/gfx/visual_surface.h"
26 
27 namespace Ultima {
28 namespace Ultima1 {
29 
30 class Ultima1Game;
31 
32 namespace U1Gfx {
33 
38 private:
40  Ultima1Game *_game;
41 private:
45  void roundFrameCorners(bool skipBottom = false);
46 public:
51 
55  void drawFrame();
56 
61  void drawGameFrame();
62 
66  void drawRightArrow(const Point &pt);
67 
71  void drawLeftArrow(const Point &pt);
72 };
73 
74 } // End of namespace U1Gfx
75 } // End of namespace Shared
76 } // End of namespace Ultima
77 
78 #endif
Definition: visual_surface.h:39
Definition: detection.h:27
Definition: rect.h:45
Definition: game.h:42
DrawingSupport(const Shared::Gfx::VisualSurface &s)
void drawRightArrow(const Point &pt)
Definition: drawing_support.h:37