ScummVM API documentation
coords.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA4_CORE_COORDS_H
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#define ULTIMA4_CORE_COORDS_H
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namespace
Ultima
{
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namespace
Ultima4 {
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class
Coords
{
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public
:
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int
x, y, z;
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Coords
(
int
initx = 0,
int
inity = 0,
int
initz = 0) : x(initx), y(inity), z(initz) {}
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bool
operator==(
const
Coords
&a)
const
{
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return
x == a.x && y == a.y && z == a.z;
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}
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bool
operator!=(
const
Coords
&a)
const
{
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return
!operator==(a);
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}
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};
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}
// End of namespace Ultima4
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}
// End of namespace Ultima
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#endif
Ultima::Ultima4::Coords
Definition:
coords.h:31
Ultima
Definition:
detection.h:27
engines
ultima
ultima4
core
coords.h
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