ScummVM API documentation
computer.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef HOPKINS_COMPUTER_H
23 #define HOPKINS_COMPUTER_H
24 
25 #include "common/scummsys.h"
26 #include "common/str.h"
27 #include "common/rect.h"
28 
29 namespace Hopkins {
30 
31 class HopkinsEngine;
32 
33 enum ComputerEnum { COMPUTER_HOPKINS = 1, COMPUTER_SAMANTHA = 2, COMPUTER_PUBLIC = 3 };
34 
36 private:
37  HopkinsEngine *_vm;
38 
39  struct MenuItem {
40  int _lineSize;
41  char _line[90];
42  };
43 
44  struct ScoreItem {
45  Common::String _name;
46  Common::String _score;
47  };
48 
49  MenuItem _menuText[50];
50  char _inputBuf[200];
51  ScoreItem _score[6];
52  int _textColor;
53  Common::Point _textPosition;
54  Common::Point _ballPosition;
55  byte *_breakoutSpr;
56  int16 *_breakoutLevel;
57  int _breakoutBrickNbr;
58  int _breakoutScore;
59  int _breakoutLives;
60  int _breakoutSpeed;
61  bool _ballRightFl;
62  bool _ballUpFl;
63  int _breakoutLevelNbr;
64  int _padPositionX;
65  int _lowestHiScore;
66  int _minBreakoutMoveSpeed;
67  int _maxBreakoutMoveSpeed;
68  int _lastBreakoutMoveSpeed;
69 
70  void loadMenu();
71  void restoreFBIRoom();
72  void setVideoMode();
73  void setTextMode();
74  void clearScreen();
75  void setTextColor(int col);
76  void setTextPosition(int yp, int xp);
77  void outText(const Common::String &msg);
78  void outText2(const Common::String &msg);
79  void readText(int idx);
80  void loadHiscore();
81  void newLevel();
82  void setModeVGA256();
83  void displayLives();
84  void displayBricks();
85  void displayGamesSubMenu();
86  int displayHiscores();
87  void displayHiscoreLine(const byte *objectData, int x, int y, int curChar);
88  void displayMessage(int xp, int yp, int textIdx);
89  void displayScore();
90  void displayScoreChar(int charPos, int charDisp);
91  void getScoreName();
92  void playBreakout();
93  int moveBall();
94  void saveScore();
95  void checkBallCollisions();
96 
97 public:
99 
100  void showComputer(ComputerEnum mode);
101 };
102 
103 } // End of namespace Hopkins
104 
105 #endif /* HOPKINS_COMPUTER_H */
Definition: str.h:59
Definition: rect.h:45
Definition: anim.h:30
Definition: hopkins.h:86
Definition: computer.h:35