ScummVM API documentation
room_auto_sound_player.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TITANIC_ROOM_AUTO_SOUND_PLAYER_H
23#define TITANIC_ROOM_AUTO_SOUND_PLAYER_H
24
25#include "titanic/sound/auto_sound_player.h"
26#include "titanic/messages/messages.h"
27
28namespace Titanic {
29
31 DECLARE_MESSAGE_MAP;
32 bool EnterRoomMsg(CEnterRoomMsg *msg);
33 bool LeaveRoomMsg(CLeaveRoomMsg *msg);
34public:
35 CLASSDEF;
36
40 void save(SimpleFile *file, int indent) override;
41
45 void load(SimpleFile *file) override;
46};
47
48} // End of namespace Titanic
49
50#endif /* TITANIC_ROOM_AUTO_SOUND_PLAYER_H */
Definition: auto_sound_player.h:29
Definition: messages.h:290
Definition: messages.h:311
Definition: room_auto_sound_player.h:30
void save(SimpleFile *file, int indent) override
void load(SimpleFile *file) override
Definition: simple_file.h:49