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interpreter.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * Additional copyright for this file:
8  * Copyright (C) 1994-1998 Revolution Software Ltd.
9  *
10  * This program is free software: you can redistribute it and/or modify
11  * it under the terms of the GNU General Public License as published by
12  * the Free Software Foundation, either version 3 of the License, or
13  * (at your option) any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18  * GNU General Public License for more details.
19  *
20  * You should have received a copy of the GNU General Public License
21  * along with this program. If not, see <http://www.gnu.org/licenses/>.
22  */
23 
24 #ifndef SWORD2_INTERPRETER_H
25 #define SWORD2_INTERPRETER_H
26 
27 #include "common/endian.h"
28 
29 namespace Sword2 {
30 
31 // Interpreter return codes
32 
33 enum {
34  IR_STOP = 0, // Quit for a cycle
35  IR_CONT = 1, // Continue as normal
36  IR_TERMINATE = 2, // Return without updating the offset
37  IR_REPEAT = 3, // Return; offset at start of function call
38  IR_GOSUB = 4 // Return with updated offset
39 };
40 
41 // Get parameter fix so that the playstation version can handle words not on
42 // word boundaries
43 
44 #define Read8ip(var) { var = code[ip]; ip++; }
45 #define Read16ip(var) { var = (int16)READ_LE_UINT16(code + ip); ip += 2; }
46 #define Read32ip(var) { var = (int32)READ_LE_UINT32(code + ip); ip += 4; }
47 #define Read32ipLeaveip(var) { var = (int32)READ_LE_UINT32(code + ip); }
48 
49 enum {
50  // Compiled tokens
51 
52  CP_END_SCRIPT = 0,
53  CP_PUSH_LOCAL_VAR32 = 1, // Push a local variable on to the stack
54  CP_PUSH_GLOBAL_VAR32 = 2, // Push a global variable
55  CP_POP_LOCAL_VAR32 = 3, // Pop a local variable from the stack
56  CP_CALL_MCODE = 4, // Call a machine code function
57  CP_PUSH_LOCAL_ADDR = 5, // Push the address of a local variable
58  CP_PUSH_INT32 = 6, // Adjust the stack after calling an fn function
59  CP_SKIPONFALSE = 7, // Skip if the bottom value on the stack is false
60  CP_SKIPALWAYS = 8, // Skip a block of code
61  CP_SWITCH = 9, // Switch on last stack value
62  CP_ADDNPOP_LOCAL_VAR32 = 10, // Add to a local varible
63  CP_SUBNPOP_LOCAL_VAR32 = 11, // Subtract from a local variable
64  CP_SKIPONTRUE = 12, // Skip if the bottom value on the stack is true
65  CP_POP_GLOBAL_VAR32 = 13, // Pop a global variable
66  CP_ADDNPOP_GLOBAL_VAR32 = 14, // Add to a global variable
67  CP_SUBNPOP_GLOBAL_VAR32 = 15, // Subtract from a global variable
68  CP_DEBUGON = 16, // Turn debugging on
69  CP_DEBUGOFF = 17, // Turn debugging off
70  CP_QUIT = 18, // Quit for a cycle
71  CP_TERMINATE = 19, // Quit script completely
72 
73  // Operators
74 
75  OP_ISEQUAL = 20, // '=='
76  OP_PLUS = 21, // '+'
77  OP_MINUS = 22, // '-'
78  OP_TIMES = 23, // '*'
79  OP_DIVIDE = 24, // '/'
80  OP_NOTEQUAL = 25, // '=='
81  OP_ANDAND = 26, // '&&'
82  OP_GTTHAN = 27, // '>'
83  OP_LSTHAN = 28, // '<'
84 
85  // More tokens, mixed types
86 
87  CP_JUMP_ON_RETURNED = 29, // Use table of jumps with value returned from fn_mcode
88  CP_TEMP_TEXT_PROCESS = 30, // A dummy text process command for me
89  CP_SAVE_MCODE_START = 31, // Save the mcode code start for restarting when necessary
90  CP_RESTART_SCRIPT = 32, // Start the script from the beginning
91  CP_PUSH_STRING = 33, // Push a pointer to a string on the stack
92  CP_PUSH_DEREFERENCED_STRUCTURE = 34, // Push the address of a structure thing
93  OP_GTTHANE = 35, // >=
94  OP_LSTHANE = 36, // <=
95  OP_OROR = 37 // || or OR
96 };
97 
98 } // End of namespace Sword2
99 
100 #endif
Definition: animation.h:37