ScummVM API documentation
section.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef M4_BURGER_ROOMS_SECTION_H
23 #define M4_BURGER_ROOMS_SECTION_H
24 
25 #include "m4/core/rooms.h"
26 
27 namespace M4 {
28 namespace Burger {
29 namespace Rooms {
30 
31 class Section : public M4::Section {
32 private:
33  void init_series_players();
34 
35 public:
36  Section() : M4::Section() {}
37  ~Section() override {}
38 
39  void global_room_init() override;
40  void tick() override;
41  void daemon() override;
42 };
43 
44 } // namespace Rooms
45 } // namespace Burger
46 } // namespace M4
47 
48 #endif
Definition: section.h:31
Definition: database.h:28
Definition: rooms.h:55