ScummVM API documentation
map37.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef MM1_MAPS_MAP37_H
23 #define MM1_MAPS_MAP37_H
24 
25 #include "mm/mm1/maps/map.h"
26 
27 namespace MM {
28 namespace MM1 {
29 namespace Maps {
30 
31 class Map37 : public Map {
32  typedef void (Map37:: *SpecialFn)();
33 private:
34  void special00();
35  void special01();
36  void special02();
37  void special03();
38  void special04();
39  void special05();
40  void special06();
41  void special07();
42  void special08();
43  void special09();
44  void special10();
45  void special11();
46  void special12();
47  void special13();
48  void special14();
49  void special15();
50  void special16();
51  void special19();
52 
53  const SpecialFn SPECIAL_FN[20] = {
54  &Map37::special00,
55  &Map37::special01,
56  &Map37::special02,
57  &Map37::special03,
58  &Map37::special04,
59  &Map37::special05,
60  &Map37::special06,
61  &Map37::special07,
62  &Map37::special08,
63  &Map37::special09,
64  &Map37::special10,
65  &Map37::special11,
66  &Map37::special12,
67  &Map37::special13,
68  &Map37::special14,
69  &Map37::special15,
70  &Map37::special16,
71  &Map37::special16,
72  &Map37::special16,
73  &Map37::special19
74  };
75 public:
76  Map37() : Map(37, "qvl1", 0xf03, 3, "Wizard's Lair 1") {}
77 
81  void special() override;
82 };
83 
84 } // namespace Maps
85 } // namespace MM1
86 } // namespace MM
87 
88 #endif
void special() override
Definition: map.h:97
Definition: detection.h:27
Definition: map37.h:31