ScummVM API documentation
sprite_font.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * of the License, or(at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AGS_PLUGINS_AGS_SPRITE_FONT_SPRITE_FONT_H
23 #define AGS_PLUGINS_AGS_SPRITE_FONT_SPRITE_FONT_H
24 
25 namespace AGS3 {
26 namespace Plugins {
27 namespace AGSSpriteFont {
28 
29 class SpriteFont {
30 public:
31 SpriteFont(void);
32 ~SpriteFont(void);
33 int SpriteNumber;
34 int MinChar;
35 int MaxChar;
36 int Rows;
37 int Columns;
38 int FontReplaced;
39 int CharHeight;
40 int CharWidth;
41 bool Use32bit;
42 };
43 
44 } // namespace AGSSpriteFont
45 } // namespace Plugins
46 } // namespace AGS3
47 
48 #endif
Definition: sprite_font.h:29
Definition: ags.h:40