ScummVM API documentation
listing.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef LISTING_H_
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#define LISTING_H_
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#include "common/array.h"
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#include "common/str.h"
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namespace
Wintermute
{
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struct
ListingLine
{
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uint number;
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Common::String
text;
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};
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class
Listing
{
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public
:
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virtual
~
Listing
() {};
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virtual
uint getLength()
const
= 0;
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virtual
Common::String
getLine(uint n) = 0;
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virtual
Common::Array<ListingLine>
getLines(uint centre, uint before, uint after);
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virtual
Common::Array<ListingLine>
getLines(uint beginning, uint end);
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};
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}
// End of namespace Wintermute
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#endif
/* LISTING_H_ */
Common::String
Definition:
str.h:59
Common::Array
Definition:
array.h:52
Wintermute::Listing
Definition:
listing.h:35
Wintermute::ListingLine
Definition:
listing.h:30
Wintermute
Definition:
achievements_tables.h:27
engines
wintermute
debugger
listing.h
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