ScummVM API documentation
debugger.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TINSEL_DEBUGGER_H
23 #define TINSEL_DEBUGGER_H
24 
25 #include "gui/debugger.h"
26 
27 namespace Tinsel {
28 
29 class TinselEngine;
30 
31 class Console: public GUI::Debugger {
32 public:
33  Console();
34  ~Console() override;
35 
36 private:
37  bool cmd_add_clue(int argc, const char **argv);
38  bool cmd_add_all_clues(int argc, const char **argv);
39  bool cmd_cross_clue(int argc, const char **argv);
40  bool cmd_list_clues(int argc, const char **argv);
41  bool cmd_item(int argc, const char **argv);
42  bool cmd_scene(int argc, const char **argv);
43  bool cmd_music(int argc, const char **argv);
44  bool cmd_sound(int argc, const char **argv);
45  bool cmd_string(int argc, const char **argv);
46 };
47 
48 } // End of namespace Tinsel
49 
50 #endif
Definition: debugger.h:41
Definition: debugger.h:31
Definition: actors.h:36