ScummVM API documentation
commentary.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_COMMENTARY
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#define GRIM_COMMENTARY
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#include "common/str.h"
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#include "common/hash-str.h"
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namespace
Grim
{
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class
Comment;
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class
Commentary
{
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// TODO: Case sensitivity
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Common::HashMap<Common::String, Comment*>
_comments;
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Comment *_currentCommentary;
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Comment *findCommentary(
const
Common::String
&name);
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void
loadCommentary();
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public
:
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Commentary
();
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~
Commentary
();
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void
playCurrentCommentary();
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void
setCurrentCommentary(
const
Common::String
&name);
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bool
hasHeardCommentary(
const
Common::String
&name)
const
;
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};
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}
// end of namespace Grim
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#endif
Common::String
Definition:
str.h:59
Grim
Definition:
actor.h:33
Common::HashMap
Definition:
hashmap.h:85
Grim::Commentary
Definition:
commentary.h:32
engines
grim
remastered
commentary.h
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