ScummVM API documentation
console.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef DARKSEED_CONSOLE_H
23 #define DARKSEED_CONSOLE_H
24 
25 #include "darkseed/gamefont.h"
26 #include "darkseed/sound.h"
27 #include "darkseed/tostext.h"
28 
29 namespace Darkseed {
30 
31 class Console {
32 private:
33  TosText *_tosText;
34  GameFont _font;
35  Sound *_sound;
36 
37  Common::StringArray _text;
38  int _startIdx = 0;
39  bool _redrawRequired = false;
40 
41 public:
42  Console(TosText *tostext, Sound *sound);
43 
44  void printTosText(int tosIndex);
45  void addTextLine(const Common::String &text);
46  void addToCurrentLine(const Common::String &text);
47 
48  void draw(bool forceRedraw = false);
49  void drawStringAt(int x, int y, const Common::String &text) const;
50 
51 private:
52  void addLine(const Common::String &line);
53 };
54 
55 } // End of namespace Darkseed
56 
57 #endif // DARKSEED_CONSOLE_H
Definition: str.h:59
Definition: tostext.h:31
Definition: gamefont.h:31
Definition: console.h:31
Definition: adlib_worx.h:27
Definition: sound.h:60