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map48.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_MAPS_MAP48_H
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#define MM1_MAPS_MAP48_H
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#include "mm/mm1/maps/map.h"
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namespace
MM
{
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namespace
MM1 {
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namespace
Maps {
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class
Map48
:
public
Map
{
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typedef
void (
Map48
:: *SpecialFn)();
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public
:
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Map48
() :
Map
(48,
"demon"
, 0x412, 3,
"Soul Maze"
) {}
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void
special
()
override
;
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void
orangoAnswer
(
const
Common::String
&answer);
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};
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}
// namespace Maps
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}
// namespace MM1
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}
// namespace MM
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#endif
Common::String
Definition:
str.h:59
MM::MM1::Maps::Map48::orangoAnswer
void orangoAnswer(const Common::String &answer)
MM::MM1::Maps::Map
Definition:
map.h:97
MM::MM1::Maps::Map48
Definition:
map48.h:31
MM
Definition:
detection.h:27
MM::MM1::Maps::Map48::special
void special() override
engines
mm
mm1
maps
map48.h
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