ScummVM API documentation
TileMapIt.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_TILEMAP_IT_H
29 #define HPL_TILEMAP_IT_H
30 
31 #include "hpl1/engine/scene/Tile.h"
32 
33 namespace hpl {
34 
35 class iTileMapIt {
36 public:
37  virtual ~iTileMapIt() {}
38 
39  virtual bool HasNext() = 0;
40  virtual cTile *Next() = 0;
41  virtual cTile *PeekNext() = 0;
42  virtual int GetNum() = 0;
43  virtual int GetCurrentLayer() = 0;
44 };
45 
46 } // namespace hpl
47 
48 #endif // HPL_TILEMAP_IT_H
Definition: AI.h:36
Definition: Tile.h:41
Definition: TileMapIt.h:35