ScummVM API documentation
TileMapIt.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_TILEMAP_IT_H
29#define HPL_TILEMAP_IT_H
30
31#include "hpl1/engine/scene/Tile.h"
32
33namespace hpl {
34
36public:
37 virtual ~iTileMapIt() {}
38
39 virtual bool HasNext() = 0;
40 virtual cTile *Next() = 0;
41 virtual cTile *PeekNext() = 0;
42 virtual int GetNum() = 0;
43 virtual int GetCurrentLayer() = 0;
44};
45
46} // namespace hpl
47
48#endif // HPL_TILEMAP_IT_H
Definition: Tile.h:41
Definition: TileMapIt.h:35