28 #ifndef HPL_TILEMAP_IT_H 29 #define HPL_TILEMAP_IT_H 31 #include "hpl1/engine/scene/Tile.h" 39 virtual bool HasNext() = 0;
40 virtual cTile *Next() = 0;
41 virtual cTile *PeekNext() = 0;
42 virtual int GetNum() = 0;
43 virtual int GetCurrentLayer() = 0;
48 #endif // HPL_TILEMAP_IT_H
Definition: TileMapIt.h:35