28#ifndef HPL_TILEMAP_IT_H
29#define HPL_TILEMAP_IT_H
31#include "hpl1/engine/scene/Tile.h"
39 virtual bool HasNext() = 0;
40 virtual cTile *Next() = 0;
41 virtual cTile *PeekNext() = 0;
42 virtual int GetNum() = 0;
43 virtual int GetCurrentLayer() = 0;
Definition: TileMapIt.h:35