ScummVM API documentation
FrameTexture.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_FRAMETEXTURE_H
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#define HPL_FRAMETEXTURE_H
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#include "hpl1/engine/resources/FrameBase.h"
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namespace
hpl
{
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class
iTexture;
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class
cFrameTexture
:
public
iFrameBase
{
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public
:
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cFrameTexture
(
iTexture
*pTex,
int
alHandle);
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~
cFrameTexture
();
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iTexture
*GetTexture();
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int
GetHandle() {
return
mlHandle; }
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private
:
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iTexture
*mpTexture;
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int
mlHandle;
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};
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}
// namespace hpl
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#endif // HPL_FRAMETEXTURE_H
hpl
Definition:
AI.h:36
hpl::iTexture
Definition:
Texture.h:88
hpl::iFrameBase
Definition:
FrameBase.h:35
hpl::cFrameTexture
Definition:
FrameTexture.h:37
engines
hpl1
engine
resources
FrameTexture.h
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