ScummVM API documentation
game_palette.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef NUVIE_SCREEN_GAME_PALETTE_H
23#define NUVIE_SCREEN_GAME_PALETTE_H
24
25#include "ultima/nuvie/screen/screen.h"
26
27namespace Ultima {
28namespace Nuvie {
29
30class Configuration;
31
33 uint8 *palette;
34 Screen *screen;
35 const Configuration *config;
36 uint8 counter;
37 uint8 bg_color;
38
39public:
40
41 GamePalette(Screen *s, const Configuration *cfg);
43 void rotatePalette();
44 uint8 get_bg_color() const {
45 return bg_color;
46 }
47 void set_palette();
48
49 bool loadPaletteIntoBuffer(unsigned char *pal);
50
51protected:
52
53 bool loadPalette();
54};
55
56} // End of namespace Nuvie
57} // End of namespace Ultima
58
59#endif
Definition: configuration.h:60
Definition: game_palette.h:32
Definition: screen.h:41