ScummVM API documentation
game_palette.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef NUVIE_SCREEN_GAME_PALETTE_H
23 #define NUVIE_SCREEN_GAME_PALETTE_H
24 
25 #include "ultima/nuvie/screen/screen.h"
26 
27 namespace Ultima {
28 namespace Nuvie {
29 
30 class Configuration;
31 
32 class GamePalette {
33  uint8 *palette;
34  Screen *screen;
35  const Configuration *config;
36  uint8 counter;
37  uint8 bg_color;
38 
39 public:
40 
41  GamePalette(Screen *s, const Configuration *cfg);
42  ~GamePalette();
43  void rotatePalette();
44  uint8 get_bg_color() const {
45  return bg_color;
46  }
47  void set_palette();
48 
49  bool loadPaletteIntoBuffer(unsigned char *pal);
50 
51 protected:
52 
53  bool loadPalette();
54 };
55 
56 } // End of namespace Nuvie
57 } // End of namespace Ultima
58 
59 #endif
Definition: configuration.h:61
Definition: screen.h:41
Definition: detection.h:27
Definition: game_palette.h:32