ScummVM API documentation
blit.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef GAMOS_BLIT_H
23 #define GAMOS_BLIT_H
24 
25 #include "graphics/surface.h"
26 #include "common/rect.h"
27 
28 namespace Gamos {
29 
30 class Blitter {
31 protected:
32  static void blitNormal(Graphics::Surface *src, const Common::Rect &srcRect, Graphics::Surface *dst, const Common::Rect &dstRect);
33  static void blitFlipH(Graphics::Surface *src, const Common::Rect &srcRect, Graphics::Surface *dst, const Common::Rect &dstRect);
34  static void blitFlipV(Graphics::Surface *src, const Common::Rect &srcRect, Graphics::Surface *dst, const Common::Rect &dstRect);
35  static void blitFlipVH(Graphics::Surface *src, const Common::Rect &srcRect, Graphics::Surface *dst, const Common::Rect &dstRect);
36 
37 public:
38  static void blit(Graphics::Surface *src, const Common::Rect &srcRect, Graphics::Surface *dst, const Common::Rect &dstRect, uint flip = 0) {
39  switch (flip) {
40  default:
41  blitNormal(src, srcRect, dst, dstRect);
42  break;
43 
44  case Graphics::FLIP_H:
45  blitFlipH(src, srcRect, dst, dstRect);
46  break;
47 
48  case Graphics::FLIP_V:
49  blitFlipV(src, srcRect, dst, dstRect);
50  break;
51 
52  case Graphics::FLIP_VH:
53  blitFlipVH(src, srcRect, dst, dstRect);
54  break;
55  }
56  };
57 };
58 
59 }
60 
61 #endif
Definition: surface.h:67
Definition: rect.h:524
Definition: blit.h:28
The image will be flipped at the horizontal and vertical axis.
Definition: transform_struct.h:57
The image will be flipped at the vertical axis.
Definition: transform_struct.h:53
The image will be flipped at the horizontal axis.
Definition: transform_struct.h:51
Definition: blit.h:30