ScummVM API documentation
fileresourcereader.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ILLUSIONS_FILERESOURCEREADER_H
23 #define ILLUSIONS_FILERESOURCEREADER_H
24 
25 #include "illusions/illusions.h"
26 #include "illusions/resourcereader.h"
27 
28 namespace Illusions {
29 
31 public:
32  byte *readResource(uint32 sceneId, uint32 resId, uint32 &dataSize) override;
33 protected:
34  Common::Path buildResourceFilename(uint32 resId);
35  const char *getResourceExtension(uint32 resId);
36 };
37 
38 } // End of namespace Illusions
39 
40 #endif // ILLUSIONS_FILERESOURCEREADER_H
Definition: actor.h:34
Definition: path.h:52
Definition: fileresourcereader.h:30
Definition: resourcereader.h:29