ScummVM API documentation
non_blocking_script_function.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef AGS_ENGINE_SCRIPT_NON_BLOCKING_SCRIPT_FUNCTION_H
23 #define AGS_ENGINE_SCRIPT_NON_BLOCKING_SCRIPT_FUNCTION_H
24 
25 #include "ags/lib/std/vector.h"
26 #include "ags/engine/ac/runtime_defines.h"
27 #include "ags/engine/script/runtime_script_value.h"
28 
29 namespace AGS3 {
30 
32  const char *functionName;
33  int numParameters;
34  RuntimeScriptValue params[3];
35  bool roomHasFunction;
36  bool globalScriptHasFunction;
37  std::vector<bool> moduleHasFunction;
38  bool atLeastOneImplementationExists;
39 
40  NonBlockingScriptFunction(const char *funcName, int numParams) {
41  this->functionName = funcName;
42  this->numParameters = numParams;
43  atLeastOneImplementationExists = false;
44  roomHasFunction = true;
45  globalScriptHasFunction = true;
46  }
47 };
48 
49 } // namespace AGS3
50 
51 #endif
Definition: runtime_script_value.h:65
Definition: ags.h:40
Definition: non_blocking_script_function.h:31