ScummVM API documentation
non_blocking_script_function.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGS_ENGINE_SCRIPT_NON_BLOCKING_SCRIPT_FUNCTION_H
23#define AGS_ENGINE_SCRIPT_NON_BLOCKING_SCRIPT_FUNCTION_H
24
25#include "common/std/vector.h"
26#include "ags/engine/ac/runtime_defines.h"
27#include "ags/engine/script/runtime_script_value.h"
28
29namespace AGS3 {
30
32 const char *functionName;
33 int numParameters;
34 RuntimeScriptValue params[3];
35 bool roomHasFunction;
36 bool globalScriptHasFunction;
37 std::vector<bool> moduleHasFunction;
38 bool atLeastOneImplementationExists;
39
40 NonBlockingScriptFunction(const char *funcName, int numParams) {
41 this->functionName = funcName;
42 this->numParameters = numParams;
43 atLeastOneImplementationExists = false;
44 roomHasFunction = true;
45 globalScriptHasFunction = true;
46 }
47};
48
49} // namespace AGS3
50
51#endif
Definition: non_blocking_script_function.h:31
Definition: runtime_script_value.h:63