ScummVM API documentation
non_blocking_script_function.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AGS_ENGINE_SCRIPT_NON_BLOCKING_SCRIPT_FUNCTION_H
23 #define AGS_ENGINE_SCRIPT_NON_BLOCKING_SCRIPT_FUNCTION_H
24 
25 #include "common/std/vector.h"
26 #include "ags/engine/ac/runtime_defines.h"
27 #include "ags/engine/script/runtime_script_value.h"
28 
29 namespace AGS3 {
30 
32  const char *functionName;
33  int numParameters;
34  RuntimeScriptValue params[3];
35  bool roomHasFunction;
36  bool globalScriptHasFunction;
37  std::vector<bool> moduleHasFunction;
38  bool atLeastOneImplementationExists;
39 
40  NonBlockingScriptFunction(const char *funcName, int numParams) {
41  this->functionName = funcName;
42  this->numParameters = numParams;
43  atLeastOneImplementationExists = false;
44  roomHasFunction = true;
45  globalScriptHasFunction = true;
46  }
47 };
48 
49 } // namespace AGS3
50 
51 #endif
Definition: runtime_script_value.h:63
Definition: ags.h:40
Definition: non_blocking_script_function.h:31