ScummVM API documentation
object.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PINK_OBJECT_H
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#define PINK_OBJECT_H
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#include "common/str.h"
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#include "pink/archive.h"
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namespace
Pink
{
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class
Object
{
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public
:
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virtual
~
Object
() {};
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virtual
void
load(
Archive
&);
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virtual
void
deserialize(
Archive
&);
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virtual
void
toConsole()
const
;
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};
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class
NamedObject
:
public
Object
{
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public
:
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NamedObject
() {}
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NamedObject
(
const
Common::String
&name)
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: _name(name) {}
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void
deserialize(
Archive
&archive)
override
{ _name = archive.readString(); }
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const
Common::String
&getName()
const
{
return
_name; }
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protected
:
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Common::String
_name;
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};
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}
// End of namespace Pink
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#endif
Pink::Archive
Definition:
archive.h:39
Common::String
Definition:
str.h:59
Pink::NamedObject
Definition:
object.h:40
Pink::Object
Definition:
object.h:31
Pink
Definition:
archive.h:35
engines
pink
objects
object.h
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