ScummVM API documentation
object.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef PINK_OBJECT_H
23#define PINK_OBJECT_H
24
25#include "common/str.h"
26
27#include "pink/archive.h"
28
29namespace Pink {
30
31class Object {
32public:
33 virtual ~Object() {};
34
35 virtual void load(Archive &);
36 virtual void deserialize(Archive &);
37 virtual void toConsole() const;
38};
39
40class NamedObject : public Object {
41public:
42 NamedObject() {}
43 NamedObject(const Common::String &name)
44 : _name(name) {}
45
46 void deserialize(Archive &archive) override { _name = archive.readString(); }
47
48 const Common::String &getName() const { return _name; }
49
50protected:
51 Common::String _name;
52};
53
54} // End of namespace Pink
55
56#endif
Definition: str.h:59
Definition: archive.h:39
Definition: object.h:40
Definition: object.h:31