ScummVM API documentation
object.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef PINK_OBJECT_H
23 #define PINK_OBJECT_H
24 
25 #include "common/str.h"
26 
27 #include "pink/archive.h"
28 
29 namespace Pink {
30 
31 class Object {
32 public:
33  virtual ~Object() {};
34 
35  virtual void load(Archive &);
36  virtual void deserialize(Archive &);
37  virtual void toConsole() const;
38 };
39 
40 class NamedObject : public Object {
41 public:
42  NamedObject() {}
43  NamedObject(const Common::String &name)
44  : _name(name) {}
45 
46  void deserialize(Archive &archive) override { _name = archive.readString(); }
47 
48  const Common::String &getName() const { return _name; }
49 
50 protected:
51  Common::String _name;
52 };
53 
54 } // End of namespace Pink
55 
56 #endif
Definition: archive.h:39
Definition: str.h:59
Definition: object.h:40
Definition: object.h:31
Definition: archive.h:35