ScummVM API documentation
backgroundIncrust.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef CRUISE_BACKGROUNDINCRUST_H
23 #define CRUISE_BACKGROUNDINCRUST_H
24 
25 namespace Cruise {
26 
28  struct backgroundIncrustStruct *next;
29  struct backgroundIncrustStruct *prev;
30 
31  uint16 objectIdx;
32  int16 type;
33  uint16 overlayIdx;
34  int16 X;
35  int16 Y;
36  uint16 frame;
37  uint16 scale;
38  uint16 backgroundIdx;
39  uint16 scriptNumber;
40  uint16 scriptOverlayIdx;
41  uint8 *ptr;
42  int16 saveWidth;
43  int16 saveHeight;
44  uint16 saveSize;
45  int16 savedX;
46  int16 savedY;
47  char name[13];
48  uint16 spriteId;
49 };
50 
51 extern backgroundIncrustStruct backgroundIncrustHead;
52 
53 void resetBackgroundIncrustList(backgroundIncrustStruct * pHead);
54 backgroundIncrustStruct *addBackgroundIncrust(int16 overlayIdx, int16 param2, backgroundIncrustStruct * pHead, int16 scriptNumber, int16 scriptOverlay, int16 backgroundIdx, int16 param4);
55 void regenerateBackgroundIncrust(backgroundIncrustStruct * pHead);
56 void freeBackgroundIncrustList(backgroundIncrustStruct * pHead);
57 void removeBackgroundIncrust(int overlay, int idx, backgroundIncrustStruct * pHead);
58 void unmergeBackgroundIncrust(backgroundIncrustStruct * pHead, int ovl, int idx);
59 
60 } // End of namespace Cruise
61 
62 #endif
Graphics::Surface * scale(const Graphics::Surface &srcImage, int xSize, int ySize)
Definition: backgroundIncrust.h:27
Definition: actor.h:25