ScummVM API documentation
training.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
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15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef MM1_VIEWS_LOCATIONS_TRAINING_H
23 #define MM1_VIEWS_LOCATIONS_TRAINING_H
24 
25 #include "mm/mm1/data/character.h"
26 #include "mm/mm1/views/locations/location.h"
27 #include "mm/mm1/data/locations.h"
28 
29 namespace MM {
30 namespace MM1 {
31 namespace Views {
32 namespace Locations {
33 
34 class Training : public Location, public TrainingData {
35 private:
36  int _currLevel = 0;
37  CharacterClass _class = KNIGHT;
38  int _expTotal = 0;
39  int _remainingExp = 0;
40  int _expAmount = 0;
41  int _cost = 0, _cost2;
42  bool _canTrain = false;
43  bool _canAfford = false;
44 private:
48  void checkCharacter();
49 
53  void train();
54 
55 protected:
59  void changeCharacter(uint index) override;
60 
64  void timeout() override;
65 
66 public:
67  Training();
68  virtual ~Training() {}
69 
70  bool msgFocus(const FocusMessage &msg) override;
71  bool msgKeypress(const KeypressMessage &msg) override;
72  bool msgAction(const ActionMessage &msg) override;
73  void draw() override;
74 };
75 
76 } // namespace Locations
77 } // namespace Views
78 } // namespace MM1
79 } // namespace MM
80 
81 #endif
void changeCharacter(uint index) override
Definition: location.h:32
Definition: messages.h:56
Definition: messages.h:49
Definition: training.h:34
Definition: detection.h:27
Definition: locations.h:87
Definition: messages.h:41