22 #ifndef TETRAEDGE_GAME_MAIN_MENU_H 23 #define TETRAEDGE_GAME_MAIN_MENU_H 25 #include "common/str.h" 26 #include "tetraedge/game/confirm.h" 27 #include "tetraedge/te/te_signal.h" 35 void enter()
override;
36 void leave()
override;
40 bool onBFGFreeGamesButtonValidated() {
return false; }
41 bool onBFGRateIt2ButtonValidated();
42 bool onBFGRateItButtonValidated();
43 bool onBFGRateItQuitButtonValidated();
44 bool onBFGSplashButtonUpdated() {
return false; }
45 bool onBFGSplashButtonValidated() {
return false; }
46 bool onBFGTellAFriendButtonValidated() {
return false; }
47 bool onBFGUnlockGameButtonValidated();
48 bool onContinueGameButtonValidated();
49 bool onDisabledTuto();
50 bool onEnterGameRotateAnimFinished();
51 bool onFacebookButtonValidated() {
return false; }
52 bool onFacebookLogged() {
return false; }
53 bool onGalleryButtonValidated();
54 bool onHowToButtonValidated();
55 bool onLoadGameButtonValidated();
56 bool onNewGameButtonValidated();
57 bool onNewGameConfirmed();
58 bool onOptionsButtonValidated();
60 bool onQuitButtonValidated();
61 bool onUnlockGameButtonValidated();
62 bool onWalkThroughButtonValidated() {
return false; };
65 void setCenterButtonsVisibility(
bool visible);
66 bool isEntered()
const {
return _entered; }
85 #endif // TETRAEDGE_GAME_MAIN_MENU_H Definition: te_signal.h:40
Definition: detection.h:27
Definition: te_lua_gui.h:51
Definition: main_menu.h:31