addVertexBuffer() (defined in Watchmaker::t3dBODY) | Watchmaker::t3dBODY | inline |
AmbientLight (defined in Watchmaker::t3dBODY) | Watchmaker::t3dBODY | |
BlockMeshes (defined in Watchmaker::t3dBODY) | Watchmaker::t3dBODY | |
CameraGrid (defined in Watchmaker::t3dBODY) | Watchmaker::t3dBODY | |
CameraPath (defined in Watchmaker::t3dBODY) | Watchmaker::t3dBODY | |
CameraTable (defined in Watchmaker::t3dBODY) | Watchmaker::t3dBODY | |
clearVBTable() (defined in Watchmaker::t3dBODY) | Watchmaker::t3dBODY | inline |
CurLevel (defined in Watchmaker::t3dBODY) | Watchmaker::t3dBODY | |
getPositionalLight(uint8 pos) (defined in Watchmaker::t3dBODY) | Watchmaker::t3dBODY | |
LightmapTable (defined in Watchmaker::t3dBODY) | Watchmaker::t3dBODY | |
LightTable (defined in Watchmaker::t3dBODY) | Watchmaker::t3dBODY | |
loadFromStream(WGame &game, const Common::String &pname, Common::SeekableReadStream &stream, uint32 LoaderFlags) (defined in Watchmaker::t3dBODY) | Watchmaker::t3dBODY | |
MatTable (defined in Watchmaker::t3dBODY) | Watchmaker::t3dBODY | |
MeshTable (defined in Watchmaker::t3dBODY) | Watchmaker::t3dBODY | |
MinPos (defined in Watchmaker::t3dBODY) | Watchmaker::t3dBODY | |
MirrorMatTable (defined in Watchmaker::t3dBODY) | Watchmaker::t3dBODY | |
name (defined in Watchmaker::t3dBODY) | Watchmaker::t3dBODY | |
NList (defined in Watchmaker::t3dBODY) | Watchmaker::t3dBODY | |
NumCameras() const (defined in Watchmaker::t3dBODY) | Watchmaker::t3dBODY | inline |
NumLevels (defined in Watchmaker::t3dBODY) | Watchmaker::t3dBODY | |
NumLightmaps (defined in Watchmaker::t3dBODY) | Watchmaker::t3dBODY | |
NumLights() const (defined in Watchmaker::t3dBODY) | Watchmaker::t3dBODY | inline |
NumMaterials() const (defined in Watchmaker::t3dBODY) | Watchmaker::t3dBODY | inline |
NumMeshes() (defined in Watchmaker::t3dBODY) | Watchmaker::t3dBODY | inline |
NumMirrorMaterials() const (defined in Watchmaker::t3dBODY) | Watchmaker::t3dBODY | inline |
NumNormals (defined in Watchmaker::t3dBODY) | Watchmaker::t3dBODY | |
NumPanels (defined in Watchmaker::t3dBODY) | Watchmaker::t3dBODY | |
NumPaths() const (defined in Watchmaker::t3dBODY) | Watchmaker::t3dBODY | inline |
NumPosLights() const (defined in Watchmaker::t3dBODY) | Watchmaker::t3dBODY | inline |
NumTotVerts (defined in Watchmaker::t3dBODY) | Watchmaker::t3dBODY | |
NumVB() (defined in Watchmaker::t3dBODY) | Watchmaker::t3dBODY | inline |
NumVerticesNormals (defined in Watchmaker::t3dBODY) | Watchmaker::t3dBODY | |
Panel (defined in Watchmaker::t3dBODY) | Watchmaker::t3dBODY | |
PanelHeight (defined in Watchmaker::t3dBODY) | Watchmaker::t3dBODY | |
PickCamera(uint8 in) (defined in Watchmaker::t3dBODY) | Watchmaker::t3dBODY | |
populatePortalLists() (defined in Watchmaker::t3dBODY) | Watchmaker::t3dBODY | |
PosLightTable (defined in Watchmaker::t3dBODY) | Watchmaker::t3dBODY | |
VolumetricLights (defined in Watchmaker::t3dBODY) | Watchmaker::t3dBODY | |