ScummVM API documentation
ChapterIntro.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the CRAB engine
24  *
25  * Copyright (c) Arvind Raja Yadav
26  *
27  * Licensed under MIT
28  *
29  */
30 
31 #ifndef CRAB_CHAPTERINTRO_H
32 #define CRAB_CHAPTERINTRO_H
33 
34 #include "crab/ui/button.h"
35 #include "crab/ui/dialogbox.h"
36 #include "crab/TTSHandler.h"
37 
38 namespace Crab {
39 
40 namespace pyrodactyl {
41 namespace anim {
42 class Sprite;
43 } // End of namespace anim
44 
45 namespace ui {
46 class ChapterIntro : public TTSHandler {
47  // This contains the background image info and start button
48  GameDialogBox _dialog;
49 
50  // This is where the sprite is drawn
51  Element _pos;
52 
53  // The traits button
54  Button _traits;
55 
56 public:
57  // Should we show the traits screen
58  bool _showTraits;
59 
60  ChapterIntro() {
61  _showTraits = false;
62  }
63 
64  void load(rapidxml::xml_node<char> *node);
65 
66  bool handleEvents(Common::Event &event);
67 
68  void draw(pyrodactyl::event::Info &info, Common::String &text,
69  pyrodactyl::anim::Sprite *curSp, const pyrodactyl::people::PersonState &state);
70 };
71 } // End of namespace ui
72 } // End of namespace pyrodactyl
73 
74 } // End of namespace Crab
75 
76 #endif // CRAB_CHAPTERINTRO_H
Definition: sprite.h:49
Definition: str.h:59
Definition: ChapterIntro.h:46
Definition: GameEventInfo.h:44
Definition: element.h:42
Definition: TTSHandler.h:28
Definition: events.h:199
Definition: moveeffect.h:37
Definition: button.h:86
Definition: dialogbox.h:46