ScummVM API documentation
ChapterIntro.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This code is based on the CRAB engine
24 *
25 * Copyright (c) Arvind Raja Yadav
26 *
27 * Licensed under MIT
28 *
29 */
30
31#ifndef CRAB_CHAPTERINTRO_H
32#define CRAB_CHAPTERINTRO_H
33
34#include "crab/ui/button.h"
35#include "crab/ui/dialogbox.h"
36#include "crab/TTSHandler.h"
37
38namespace Crab {
39
40namespace pyrodactyl {
41namespace anim {
42class Sprite;
43} // End of namespace anim
44
45namespace ui {
46class ChapterIntro : public TTSHandler {
47 // This contains the background image info and start button
48 GameDialogBox _dialog;
49
50 // This is where the sprite is drawn
51 Element _pos;
52
53 // The traits button
54 Button _traits;
55
56public:
57 // Should we show the traits screen
58 bool _showTraits;
59
60 ChapterIntro() {
61 _showTraits = false;
62 }
63
64 void load(rapidxml::xml_node<char> *node);
65
66 bool handleEvents(Common::Event &event);
67
68 void draw(pyrodactyl::event::Info &info, Common::String &text,
69 pyrodactyl::anim::Sprite *curSp, const pyrodactyl::people::PersonState &state);
70};
71} // End of namespace ui
72} // End of namespace pyrodactyl
73
74} // End of namespace Crab
75
76#endif // CRAB_CHAPTERINTRO_H
Definition: str.h:59
Definition: TTSHandler.h:28
Definition: sprite.h:49
Definition: GameEventInfo.h:44
Definition: button.h:86
Definition: ChapterIntro.h:46
Definition: element.h:42
Definition: dialogbox.h:46
Definition: events.h:218