ScummVM API documentation
object_cursor.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef PETKA_OBJECT_CURSOR_H
23#define PETKA_OBJECT_CURSOR_H
24
25#include "petka/objects/object.h"
26
27namespace Petka {
28
29enum ActionType {
30 kActionLook,
31 kActionWalk,
32 kActionUse,
33 kActionTake,
34 kActionTalk,
35 kActionObjUseChapayev,
36 kActionObjUse
37};
38
40public:
42
43 void setPos(Common::Point p, bool center) override;
44 void update(int time) override;
45 void draw() override;
46 void show(bool v) override;
47 bool isInPoint(Common::Point p) override { return false; }
48 void setAction(int actionType);
49 void setInvItem(QMessageObject *item, uint16 resourceId);
50 void returnInvItem();
51
52public:
53 int _actionType;
54 QMessageObject *_invObj;
55};
56
57} // End of namespace Petka
58
59#endif
Definition: object.h:58
Definition: object_cursor.h:39
Definition: rect.h:144