ScummVM API documentation
adlib_sfx_manager.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef NUVIE_SOUND_ADLIB_SFX_MANAGER_H
23 #define NUVIE_SOUND_ADLIB_SFX_MANAGER_H
24 
25 #include "ultima/nuvie/core/nuvie_defs.h"
26 #include "ultima/nuvie/conf/configuration.h"
27 #include "audio/mixer.h"
28 #include "ultima/nuvie/sound/sfx_manager.h"
29 #include "audio/audiostream.h"
30 
31 namespace Ultima {
32 namespace Nuvie {
33 
34 class AdLibSfxManager : public SfxManager {
35 public:
37  ~AdLibSfxManager() override;
38 
39  bool playSfx(SfxIdType sfx_id, uint8 volume) override;
40  bool playSfxLooping(SfxIdType sfx_id, Audio::SoundHandle *handle, uint8 volume) override;
41 
42 private:
43  void playSoundSample(Audio::AudioStream *stream, Audio::SoundHandle *looping_handle, uint8 volume);
44 };
45 
46 } // End of namespace Nuvie
47 } // End of namespace Ultima
48 
49 #endif
Definition: configuration.h:61
Definition: sfx_manager.h:33
Definition: detection.h:27
Definition: mixer.h:49
Definition: mixer.h:59
Definition: audiostream.h:50
Definition: adlib_sfx_manager.h:34