ScummVM API documentation
animating_gui_button.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 // Description of a button animation; stored separately from the GUI button.
23 //
24 
25 #ifndef AGS_ENGINE_GUI_ANIMATING_GUI_BUTTON_H
26 #define AGS_ENGINE_GUI_ANIMATING_GUI_BUTTON_H
27 
28 #include "ags/shared/core/types.h"
29 #include "ags/engine/ac/runtime_defines.h"
30 
31 namespace AGS3 {
32 
33 // Forward declaration
34 namespace AGS {
35 namespace Shared {
36 class Stream;
37 }
38 }
39 using namespace AGS; // FIXME later
40 
42  // index into guibuts array, GUI, button
43  short buttonid = -1, ongui = -1, onguibut = -1;
44  // current animation status
45  uint16_t view = 0, loop = 0, frame = 0;
46  short speed = 0, repeat = 0, blocking = 0, direction = 0, wait = 0;
47  // relative volume of the frame sounds
48  int volume = -1;
49 
50  void ReadFromSavegame(Shared::Stream *in, int cmp_ver);
51  void WriteToSavegame(Shared::Stream *out);
52 };
53 
54 } // namespace AGS3
55 
56 #endif
Definition: achievements_tables.h:27
Definition: animating_gui_button.h:41
Definition: stream.h:52
Definition: ags.h:40