ScummVM API documentation
long_stick_dispenser.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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5  * file distributed with this source distribution.
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10  * (at your option) any later version.
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13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TITANIC_LONG_STICK_DISPENSER_H
23 #define TITANIC_LONG_STICK_DISPENSER_H
24 
25 #include "titanic/core/game_object.h"
26 #include "titanic/messages/messages.h"
27 
28 namespace Titanic {
29 
31  DECLARE_MESSAGE_MAP;
32  bool PuzzleSolvedMsg(CPuzzleSolvedMsg *msg);
33  bool MovieEndMsg(CMovieEndMsg *msg);
34  bool VisibleMsg(CVisibleMsg *msg);
35  bool EnterRoomMsg(CEnterRoomMsg *msg);
36  bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
37  bool LeaveViewMsg(CLeaveViewMsg *msg);
38  bool EnterViewMsg(CEnterViewMsg *msg);
39  bool MouseDragStartMsg(CMouseDragStartMsg *msg);
40 private:
41  int _fieldBC;
42  int _fieldC0;
43  int _fieldC4;
44 public:
45  CLASSDEF;
46  CLongStickDispenser() : CGameObject(), _fieldBC(0),
47  _fieldC0(0), _fieldC4(1) {}
48 
52  void save(SimpleFile *file, int indent) override;
53 
57  void load(SimpleFile *file) override;
58 };
59 
60 } // End of namespace Titanic
61 
62 #endif /* TITANIC_LONG_STICK_DISPENSER_H */
Definition: mouse_messages.h:150
void load(SimpleFile *file) override
Definition: messages.h:288
void save(SimpleFile *file, int indent) override
Definition: long_stick_dispenser.h:30
Definition: messages.h:289
Definition: simple_file.h:49
Definition: messages.h:345
Definition: game_object.h:79
Definition: messages.h:319
Definition: arm.h:30
Definition: messages.h:409
Definition: messages.h:310
Definition: mouse_messages.h:71