ScummVM API documentation
music_effect.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
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10  * (at your option) any later version.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ZVISION_MUSIC_NODE_H
23 #define ZVISION_MUSIC_NODE_H
24 
25 #include "audio/mixer.h"
26 #include "math/angle.h"
27 #include "zvision/scripting/scripting_effect.h"
28 #include "zvision/sound/volume_manager.h"
29 #include "zvision/text/subtitle_manager.h"
30 
31 namespace Common {
32 class String;
33 }
34 
35 namespace ZVision {
36 
38 public:
39  MusicNodeBASE(ZVision *engine, uint32 key, ScriptingEffectType type) : ScriptingEffect(engine, key, type) {}
40  ~MusicNodeBASE() override {}
41 
49  bool process(uint32 deltaTimeInMillis) override = 0;
50 
51  virtual void setVolume(uint8 volume) = 0;
52  uint8 getVolume() {
53  return _volume;
54  }
55  virtual void setFade(int32 time, uint8 target) = 0;
56  virtual void setBalance(int8 balance); // NB Overrides effects of setDirection()
57  void setDirection(Math::Angle azimuth, uint8 magnitude = 255); // NB Overrides effects of setBalance()
58 protected:
59  void updateMixer();
60  virtual void outputMixer() = 0;
61 
62  uint8 _volume = 0;
63  int8 _balance = 0;
64  Math::Angle _azimuth;
65  uint8 _directionality; // 0 = fully ambient, 255 = fully directional
66  uint8 _volumeOut = 0;
67 };
68 
69 class MusicNode : public MusicNodeBASE {
70 public:
71  MusicNode(ZVision *engine, uint32 key, Common::Path &file, bool loop, uint8 volume);
72  ~MusicNode() override;
73 
81  bool process(uint32 deltaTimeInMillis) override;
82 
83  void setVolume(uint8 volume) override;
84 
85  void setFade(int32 time, uint8 target) override;
86 
87 private:
88  void outputMixer() override;
89  bool _loop;
90  bool _fade;
91  uint8 _fadeStartVol;
92  uint8 _fadeEndVol;
93  uint32 _fadeTime;
94  uint32 _fadeElapsed; // Cumulative time since fade start
95  bool _stereo;
96  Audio::SoundHandle _handle;
97  uint16 _sub;
98  bool _loaded;
99 };
100 
101 // Only used by Zork: Nemesis, for the flute and piano puzzles (tj4e and ve6f, as well as vr)
102 class MusicMidiNode : public MusicNodeBASE {
103 public:
104  MusicMidiNode(ZVision *engine, uint32 key, uint8 program, uint8 note, uint8 volume);
105  ~MusicMidiNode() override;
106 
114  bool process(uint32 deltaTimeInMillis) override;
115 
116  void setVolume(uint8 volume) override;
117 
118  void setFade(int32 time, uint8 target) override;
119 
120 private:
121  void outputMixer() override;
122  int8 _chan;
123  uint8 _noteNumber;
124  int8 _pan;
125  uint8 _prog;
126 };
127 
129 public:
130  PanTrackNode(ZVision *engine, uint32 key, uint32 slot, int16 pos, uint8 mag = 255, bool resetMixerOnDelete = false, bool staticScreen = false);
131  ~PanTrackNode() override;
132 
133  bool process(uint32 deltaTimeInMillis) override;
134 
135 private:
136  uint32 _slot;
137  int16 _width, _pos;
138  Math::Angle _sourcePos, _viewPos;
139  uint8 _mag;
140  bool _resetMixerOnDelete;
141  bool _staticScreen;
142 };
143 
144 } // End of namespace ZVision
145 
146 #endif
Definition: music_effect.h:128
Definition: music_effect.h:102
Definition: path.h:52
Definition: focus_list.h:27
Definition: mixer.h:49
Definition: scripting_effect.h:45
Definition: algorithm.h:29
Definition: music_effect.h:69
Definition: music_effect.h:37