ScummVM API documentation
lzss_read_stream.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
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9 * the Free Software Foundation, either version 3 of the License, or
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12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
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20 */
21
22#ifndef ZVISION_LZSS_STREAM_H
23#define ZVISION_LZSS_STREAM_H
24
25#include "common/array.h"
26#include "common/stream.h"
27
28namespace Common {
29class SeekableReadStream;
30}
31
32namespace ZVision {
33
35public:
43
44private:
45 enum {
46 BLOCK_SIZE = 0x1000
47 };
48
49private:
51 byte _window[BLOCK_SIZE];
52 uint _windowCursor;
53 bool _eosFlag;
54
55public:
56 bool eos() const override;
57 uint32 read(void *dataPtr, uint32 dataSize) override;
58
59private:
65 uint32 decompressBytes(byte *destination, uint32 numberOfBytes);
66};
67
68}
69
70#endif
Definition: stream.h:385
Definition: stream.h:745
Definition: lzss_read_stream.h:34
uint32 read(void *dataPtr, uint32 dataSize) override
LzssReadStream(Common::SeekableReadStream *source)
bool eos() const override
Definition: algorithm.h:29
Definition: focus_list.h:27