This is the complete list of members for Asylum::Savegame, including all inherited members.
getBuild() (defined in Asylum::Savegame) | Asylum::Savegame | inline |
getIndex() (defined in Asylum::Savegame) | Asylum::Savegame | inline |
getMoviesViewed(int32 *movieList) const (defined in Asylum::Savegame) | Asylum::Savegame | |
getName(uint32 index) const (defined in Asylum::Savegame) | Asylum::Savegame | |
getName() (defined in Asylum::Savegame) | Asylum::Savegame | inline |
getScenePack() (defined in Asylum::Savegame) | Asylum::Savegame | inline |
getVersion() (defined in Asylum::Savegame) | Asylum::Savegame | inline |
hasSavegame(uint32 index) const (defined in Asylum::Savegame) | Asylum::Savegame | |
hasSavegames() const | Asylum::Savegame | |
isCompatible() | Asylum::Savegame | |
load() | Asylum::Savegame | |
loadList() | Asylum::Savegame | |
loadMoviesViewed() (defined in Asylum::Savegame) | Asylum::Savegame | |
quickLoad() | Asylum::Savegame | |
quickSave() | Asylum::Savegame | |
read(Common::InSaveFile *file, const Common::String &description) | Asylum::Savegame | static |
read(Common::InSaveFile *file, uint32 strLength, const Common::String &description) | Asylum::Savegame | static |
read(Common::InSaveFile *file, Common::Serializable *data, uint32 size, uint32 count, const Common::String &description) | Asylum::Savegame | static |
remove() | Asylum::Savegame | |
resetVersion() (defined in Asylum::Savegame) | Asylum::Savegame | |
save() | Asylum::Savegame | |
Savegame(AsylumEngine *engine) (defined in Asylum::Savegame) | Asylum::Savegame | |
seek(Common::InSaveFile *file, uint32 offset, const Common::String &description) | Asylum::Savegame | static |
setIndex(uint32 index) (defined in Asylum::Savegame) | Asylum::Savegame | inline |
setMovieViewed(uint32 index) (defined in Asylum::Savegame) | Asylum::Savegame | |
setName(uint32 index, const Common::String &name) (defined in Asylum::Savegame) | Asylum::Savegame | |
write(Common::OutSaveFile *file, uint32 val, const Common::String &description) | Asylum::Savegame | static |
write(Common::OutSaveFile *file, const Common::String &val, uint32 strLength, const Common::String &description) | Asylum::Savegame | static |
write(Common::OutSaveFile *file, Common::Serializable *data, uint32 size, uint32 count, const Common::String &description) | Asylum::Savegame | static |
~Savegame() (defined in Asylum::Savegame) | Asylum::Savegame | inline |