This is the complete list of members for Asylum::Savegame, including all inherited members.
| getBuild() (defined in Asylum::Savegame) | Asylum::Savegame | inline |
| getIndex() (defined in Asylum::Savegame) | Asylum::Savegame | inline |
| getMoviesViewed(int32 *movieList) const (defined in Asylum::Savegame) | Asylum::Savegame | |
| getName(uint32 index) const (defined in Asylum::Savegame) | Asylum::Savegame | |
| getName() (defined in Asylum::Savegame) | Asylum::Savegame | inline |
| getScenePack() (defined in Asylum::Savegame) | Asylum::Savegame | inline |
| getVersion() (defined in Asylum::Savegame) | Asylum::Savegame | inline |
| hasSavegame(uint32 index) const (defined in Asylum::Savegame) | Asylum::Savegame | |
| hasSavegames() const | Asylum::Savegame | |
| isCompatible() | Asylum::Savegame | |
| load() | Asylum::Savegame | |
| loadList() | Asylum::Savegame | |
| loadMoviesViewed() (defined in Asylum::Savegame) | Asylum::Savegame | |
| quickLoad() | Asylum::Savegame | |
| quickSave() | Asylum::Savegame | |
| read(Common::InSaveFile *file, const Common::String &description) | Asylum::Savegame | static |
| read(Common::InSaveFile *file, uint32 strLength, const Common::String &description) | Asylum::Savegame | static |
| read(Common::InSaveFile *file, Common::Serializable *data, uint32 size, uint32 count, const Common::String &description) | Asylum::Savegame | static |
| remove() | Asylum::Savegame | |
| resetVersion() (defined in Asylum::Savegame) | Asylum::Savegame | |
| save() | Asylum::Savegame | |
| Savegame(AsylumEngine *engine) (defined in Asylum::Savegame) | Asylum::Savegame | |
| seek(Common::InSaveFile *file, uint32 offset, const Common::String &description) | Asylum::Savegame | static |
| setIndex(uint32 index) (defined in Asylum::Savegame) | Asylum::Savegame | inline |
| setMovieViewed(uint32 index) (defined in Asylum::Savegame) | Asylum::Savegame | |
| setName(uint32 index, const Common::String &name) (defined in Asylum::Savegame) | Asylum::Savegame | |
| write(Common::OutSaveFile *file, uint32 val, const Common::String &description) | Asylum::Savegame | static |
| write(Common::OutSaveFile *file, const Common::String &val, uint32 strLength, const Common::String &description) | Asylum::Savegame | static |
| write(Common::OutSaveFile *file, Common::Serializable *data, uint32 size, uint32 count, const Common::String &description) | Asylum::Savegame | static |
| ~Savegame() (defined in Asylum::Savegame) | Asylum::Savegame | inline |