ScummVM API documentation
Asylum::Savegame Member List

This is the complete list of members for Asylum::Savegame, including all inherited members.

getBuild() (defined in Asylum::Savegame)Asylum::Savegameinline
getIndex() (defined in Asylum::Savegame)Asylum::Savegameinline
getMoviesViewed(int32 *movieList) const (defined in Asylum::Savegame)Asylum::Savegame
getName(uint32 index) const (defined in Asylum::Savegame)Asylum::Savegame
getName() (defined in Asylum::Savegame)Asylum::Savegameinline
getScenePack() (defined in Asylum::Savegame)Asylum::Savegameinline
getVersion() (defined in Asylum::Savegame)Asylum::Savegameinline
hasSavegame(uint32 index) const (defined in Asylum::Savegame)Asylum::Savegame
hasSavegames() constAsylum::Savegame
isCompatible()Asylum::Savegame
load()Asylum::Savegame
loadList()Asylum::Savegame
loadMoviesViewed() (defined in Asylum::Savegame)Asylum::Savegame
quickLoad()Asylum::Savegame
quickSave()Asylum::Savegame
read(Common::InSaveFile *file, const Common::String &description)Asylum::Savegamestatic
read(Common::InSaveFile *file, uint32 strLength, const Common::String &description)Asylum::Savegamestatic
read(Common::InSaveFile *file, Common::Serializable *data, uint32 size, uint32 count, const Common::String &description)Asylum::Savegamestatic
remove()Asylum::Savegame
resetVersion() (defined in Asylum::Savegame)Asylum::Savegame
save()Asylum::Savegame
Savegame(AsylumEngine *engine) (defined in Asylum::Savegame)Asylum::Savegame
seek(Common::InSaveFile *file, uint32 offset, const Common::String &description)Asylum::Savegamestatic
setIndex(uint32 index) (defined in Asylum::Savegame)Asylum::Savegameinline
setMovieViewed(uint32 index) (defined in Asylum::Savegame)Asylum::Savegame
setName(uint32 index, const Common::String &name) (defined in Asylum::Savegame)Asylum::Savegame
write(Common::OutSaveFile *file, uint32 val, const Common::String &description)Asylum::Savegamestatic
write(Common::OutSaveFile *file, const Common::String &val, uint32 strLength, const Common::String &description)Asylum::Savegamestatic
write(Common::OutSaveFile *file, Common::Serializable *data, uint32 size, uint32 count, const Common::String &description)Asylum::Savegamestatic
~Savegame() (defined in Asylum::Savegame)Asylum::Savegameinline