ScummVM API documentation
mac_frontend.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef MADS_NEBULAR_MAC_FRONTEND_H
23#define MADS_NEBULAR_MAC_FRONTEND_H
24
25namespace MADS {
26namespace RexNebular {
27
28class RexNebularEngine;
29
30namespace MacFrontend {
31
32void runAnimView(RexNebularEngine &engine, const char *resource);
33void runTextView(RexNebularEngine &engine, const char *resource);
34void runEndingSequence(RexNebularEngine &engine, const char *animation,
35 const char *ending, bool showCredits);
36
37} // namespace MacFrontend
38} // namespace RexNebular
39} // namespace MADS
40
41#endif