22#ifndef MADS_NEBULAR_MAC_FRONTEND_H
23#define MADS_NEBULAR_MAC_FRONTEND_H
28class RexNebularEngine;
30namespace MacFrontend {
32void runAnimView(RexNebularEngine &engine,
const char *resource);
33void runTextView(RexNebularEngine &engine,
const char *resource);
34void runEndingSequence(RexNebularEngine &engine,
const char *animation,
35 const char *ending,
bool showCredits);