This is the complete list of members for Sword2::Screen, including all inherited members.
buildDisplay() (defined in Sword2::Screen) | Sword2::Screen | |
clearScene() (defined in Sword2::Screen) | Sword2::Screen | |
closeBackgroundLayer() (defined in Sword2::Screen) | Sword2::Screen | |
closeLightMask() (defined in Sword2::Screen) | Sword2::Screen | |
createSurface(SpriteInfo *s, byte **surface) (defined in Sword2::Screen) | Sword2::Screen | |
decompressHIF(byte *src, byte *dst, uint32 *skipData=nullptr) (defined in Sword2::Screen) | Sword2::Screen | static |
deleteSurface(byte *surface) (defined in Sword2::Screen) | Sword2::Screen | |
dimPalette(bool dim) (defined in Sword2::Screen) | Sword2::Screen | |
displayMsg(byte *text, int time) (defined in Sword2::Screen) | Sword2::Screen | |
drawLine(int x0, int y0, int x1, int y1, uint8 color) (defined in Sword2::Screen) | Sword2::Screen | |
drawSprite(SpriteInfo *s) (defined in Sword2::Screen) | Sword2::Screen | |
drawSurface(SpriteInfo *s, byte *surface, Common::Rect *clipRect=nullptr) (defined in Sword2::Screen) | Sword2::Screen | |
fadeDown(float time=0.75f) (defined in Sword2::Screen) | Sword2::Screen | |
fadeServer() (defined in Sword2::Screen) | Sword2::Screen | |
fadeUp(float time=0.75f) (defined in Sword2::Screen) | Sword2::Screen | |
flushPsxScrCache() (defined in Sword2::Screen) | Sword2::Screen | |
getCurBack() (defined in Sword2::Screen) | Sword2::Screen | inline |
getCurBgp0() (defined in Sword2::Screen) | Sword2::Screen | inline |
getCurBgp1() (defined in Sword2::Screen) | Sword2::Screen | inline |
getCurFgp0() (defined in Sword2::Screen) | Sword2::Screen | inline |
getCurFgp1() (defined in Sword2::Screen) | Sword2::Screen | inline |
getCurFore() (defined in Sword2::Screen) | Sword2::Screen | inline |
getCurSort() (defined in Sword2::Screen) | Sword2::Screen | inline |
getFadeStatus() (defined in Sword2::Screen) | Sword2::Screen | |
getFps() (defined in Sword2::Screen) | Sword2::Screen | inline |
getLargestLayerArea() (defined in Sword2::Screen) | Sword2::Screen | inline |
getLargestLayerInfo() (defined in Sword2::Screen) | Sword2::Screen | inline |
getLargestSpriteArea() (defined in Sword2::Screen) | Sword2::Screen | inline |
getLargestSpriteInfo() (defined in Sword2::Screen) | Sword2::Screen | inline |
getPalette() (defined in Sword2::Screen) | Sword2::Screen | inline |
getPsxScrCache(uint8 level) (defined in Sword2::Screen) | Sword2::Screen | |
getPsxScrCacheStatus(uint8 level) (defined in Sword2::Screen) | Sword2::Screen | |
getRenderLevel() (defined in Sword2::Screen) | Sword2::Screen | |
getScreen() (defined in Sword2::Screen) | Sword2::Screen | inline |
getScreenDeep() (defined in Sword2::Screen) | Sword2::Screen | inline |
getScreenInfo() (defined in Sword2::Screen) | Sword2::Screen | inline |
getScreenWide() (defined in Sword2::Screen) | Sword2::Screen | inline |
initBackground(int32 res, int32 new_palette) (defined in Sword2::Screen) | Sword2::Screen | |
initializeBackgroundLayer(byte *parallax) (defined in Sword2::Screen) | Sword2::Screen | |
initializePsxBackgroundLayer(byte *parallax) (defined in Sword2::Screen) | Sword2::Screen | |
initializePsxParallaxLayer(byte *parallax) (defined in Sword2::Screen) | Sword2::Screen | |
initializeRenderCycle() (defined in Sword2::Screen) | Sword2::Screen | |
initPsxBackground(int32 res, int32 new_palette) (defined in Sword2::Screen) | Sword2::Screen | |
openLightMask(SpriteInfo *s) (defined in Sword2::Screen) | Sword2::Screen | |
pauseScreen(bool pause) (defined in Sword2::Screen) | Sword2::Screen | |
plotPoint(int x, int y, uint8 color) (defined in Sword2::Screen) | Sword2::Screen | |
quickMatch(uint8 r, uint8 g, uint8 b) (defined in Sword2::Screen) | Sword2::Screen | |
recomposeCompPsxSprite(SpriteInfo *s) (defined in Sword2::Screen) | Sword2::Screen | static |
recomposePsxSprite(SpriteInfo *s) (defined in Sword2::Screen) | Sword2::Screen | static |
registerFrame(byte *ob_mouse, byte *ob_graph, byte *ob_mega) (defined in Sword2::Screen) | Sword2::Screen | |
resetRenderLists() (defined in Sword2::Screen) | Sword2::Screen | |
resizePsxSprite(byte *dst, byte *src, uint16 destW, uint16 destH) (defined in Sword2::Screen) | Sword2::Screen | static |
rollCredits() (defined in Sword2::Screen) | Sword2::Screen | |
scaleImageFast(byte *dst, uint16 dstPitch, uint16 dstWidth, uint16 dstHeight, byte *src, uint16 srcPitch, uint16 srcWidth, uint16 srcHeight) (defined in Sword2::Screen) | Sword2::Screen | |
scaleImageGood(byte *dst, uint16 dstPitch, uint16 dstWidth, uint16 dstHeight, byte *src, uint16 srcPitch, uint16 srcWidth, uint16 srcHeight, byte *backBuf, int16 bbXPos, int16 bbYPos) (defined in Sword2::Screen) | Sword2::Screen | |
Screen(Sword2Engine *vm, int16 width, int16 height) (defined in Sword2::Screen) | Sword2::Screen | |
setFullPalette(int32 palRes) (defined in Sword2::Screen) | Sword2::Screen | |
setLocationMetrics(uint16 w, uint16 h) (defined in Sword2::Screen) | Sword2::Screen | |
setNeedFullRedraw() (defined in Sword2::Screen) | Sword2::Screen | |
setPalette(int16 startEntry, int16 noEntries, byte *palette, uint8 setNow) (defined in Sword2::Screen) | Sword2::Screen | |
setPsxScrCache(byte *psxScrCache, uint8 level) (defined in Sword2::Screen) | Sword2::Screen | |
setRenderLevel(int8 level) (defined in Sword2::Screen) | Sword2::Screen | |
setScrollFraction(uint8 f) (defined in Sword2::Screen) | Sword2::Screen | inline |
setScrolling() (defined in Sword2::Screen) | Sword2::Screen | |
setScrollTarget(int16 x, int16 y) (defined in Sword2::Screen) | Sword2::Screen | |
setSystemPalette(const byte *colors, uint start, uint num) (defined in Sword2::Screen) | Sword2::Screen | |
splashScreen() (defined in Sword2::Screen) | Sword2::Screen | |
updateDisplay(bool redrawScene=true) (defined in Sword2::Screen) | Sword2::Screen | |
updateRect(Common::Rect *r) (defined in Sword2::Screen) | Sword2::Screen | |
waitForFade() (defined in Sword2::Screen) | Sword2::Screen | |
~Screen() (defined in Sword2::Screen) | Sword2::Screen |