ScummVM API documentation
Sword2::Screen Member List

This is the complete list of members for Sword2::Screen, including all inherited members.

buildDisplay() (defined in Sword2::Screen)Sword2::Screen
clearScene() (defined in Sword2::Screen)Sword2::Screen
closeBackgroundLayer() (defined in Sword2::Screen)Sword2::Screen
closeLightMask() (defined in Sword2::Screen)Sword2::Screen
createSurface(SpriteInfo *s, byte **surface) (defined in Sword2::Screen)Sword2::Screen
decompressHIF(byte *src, byte *dst, uint32 *skipData=nullptr) (defined in Sword2::Screen)Sword2::Screenstatic
deleteSurface(byte *surface) (defined in Sword2::Screen)Sword2::Screen
dimPalette(bool dim) (defined in Sword2::Screen)Sword2::Screen
displayMsg(byte *text, int time) (defined in Sword2::Screen)Sword2::Screen
drawLine(int x0, int y0, int x1, int y1, uint8 color) (defined in Sword2::Screen)Sword2::Screen
drawSprite(SpriteInfo *s) (defined in Sword2::Screen)Sword2::Screen
drawSurface(SpriteInfo *s, byte *surface, Common::Rect *clipRect=nullptr) (defined in Sword2::Screen)Sword2::Screen
fadeDown(float time=0.75f) (defined in Sword2::Screen)Sword2::Screen
fadeServer() (defined in Sword2::Screen)Sword2::Screen
fadeUp(float time=0.75f) (defined in Sword2::Screen)Sword2::Screen
flushPsxScrCache() (defined in Sword2::Screen)Sword2::Screen
getCurBack() (defined in Sword2::Screen)Sword2::Screeninline
getCurBgp0() (defined in Sword2::Screen)Sword2::Screeninline
getCurBgp1() (defined in Sword2::Screen)Sword2::Screeninline
getCurFgp0() (defined in Sword2::Screen)Sword2::Screeninline
getCurFgp1() (defined in Sword2::Screen)Sword2::Screeninline
getCurFore() (defined in Sword2::Screen)Sword2::Screeninline
getCurSort() (defined in Sword2::Screen)Sword2::Screeninline
getFadeStatus() (defined in Sword2::Screen)Sword2::Screen
getFps() (defined in Sword2::Screen)Sword2::Screeninline
getLargestLayerArea() (defined in Sword2::Screen)Sword2::Screeninline
getLargestLayerInfo() (defined in Sword2::Screen)Sword2::Screeninline
getLargestSpriteArea() (defined in Sword2::Screen)Sword2::Screeninline
getLargestSpriteInfo() (defined in Sword2::Screen)Sword2::Screeninline
getPalette() (defined in Sword2::Screen)Sword2::Screeninline
getPsxScrCache(uint8 level) (defined in Sword2::Screen)Sword2::Screen
getPsxScrCacheStatus(uint8 level) (defined in Sword2::Screen)Sword2::Screen
getRenderLevel() (defined in Sword2::Screen)Sword2::Screen
getScreen() (defined in Sword2::Screen)Sword2::Screeninline
getScreenDeep() (defined in Sword2::Screen)Sword2::Screeninline
getScreenInfo() (defined in Sword2::Screen)Sword2::Screeninline
getScreenWide() (defined in Sword2::Screen)Sword2::Screeninline
initBackground(int32 res, int32 new_palette) (defined in Sword2::Screen)Sword2::Screen
initializeBackgroundLayer(byte *parallax) (defined in Sword2::Screen)Sword2::Screen
initializePsxBackgroundLayer(byte *parallax) (defined in Sword2::Screen)Sword2::Screen
initializePsxParallaxLayer(byte *parallax) (defined in Sword2::Screen)Sword2::Screen
initializeRenderCycle() (defined in Sword2::Screen)Sword2::Screen
initPsxBackground(int32 res, int32 new_palette) (defined in Sword2::Screen)Sword2::Screen
openLightMask(SpriteInfo *s) (defined in Sword2::Screen)Sword2::Screen
pauseScreen(bool pause) (defined in Sword2::Screen)Sword2::Screen
plotPoint(int x, int y, uint8 color) (defined in Sword2::Screen)Sword2::Screen
quickMatch(uint8 r, uint8 g, uint8 b) (defined in Sword2::Screen)Sword2::Screen
recomposeCompPsxSprite(SpriteInfo *s) (defined in Sword2::Screen)Sword2::Screenstatic
recomposePsxSprite(SpriteInfo *s) (defined in Sword2::Screen)Sword2::Screenstatic
registerFrame(byte *ob_mouse, byte *ob_graph, byte *ob_mega) (defined in Sword2::Screen)Sword2::Screen
resetRenderLists() (defined in Sword2::Screen)Sword2::Screen
resizePsxSprite(byte *dst, byte *src, uint16 destW, uint16 destH) (defined in Sword2::Screen)Sword2::Screenstatic
rollCredits() (defined in Sword2::Screen)Sword2::Screen
scaleImageFast(byte *dst, uint16 dstPitch, uint16 dstWidth, uint16 dstHeight, byte *src, uint16 srcPitch, uint16 srcWidth, uint16 srcHeight) (defined in Sword2::Screen)Sword2::Screen
scaleImageGood(byte *dst, uint16 dstPitch, uint16 dstWidth, uint16 dstHeight, byte *src, uint16 srcPitch, uint16 srcWidth, uint16 srcHeight, byte *backBuf, int16 bbXPos, int16 bbYPos) (defined in Sword2::Screen)Sword2::Screen
Screen(Sword2Engine *vm, int16 width, int16 height) (defined in Sword2::Screen)Sword2::Screen
setFullPalette(int32 palRes) (defined in Sword2::Screen)Sword2::Screen
setLocationMetrics(uint16 w, uint16 h) (defined in Sword2::Screen)Sword2::Screen
setNeedFullRedraw() (defined in Sword2::Screen)Sword2::Screen
setPalette(int16 startEntry, int16 noEntries, byte *palette, uint8 setNow) (defined in Sword2::Screen)Sword2::Screen
setPsxScrCache(byte *psxScrCache, uint8 level) (defined in Sword2::Screen)Sword2::Screen
setRenderLevel(int8 level) (defined in Sword2::Screen)Sword2::Screen
setScrollFraction(uint8 f) (defined in Sword2::Screen)Sword2::Screeninline
setScrolling() (defined in Sword2::Screen)Sword2::Screen
setScrollTarget(int16 x, int16 y) (defined in Sword2::Screen)Sword2::Screen
setSystemPalette(const byte *colors, uint start, uint num) (defined in Sword2::Screen)Sword2::Screen
splashScreen() (defined in Sword2::Screen)Sword2::Screen
updateDisplay(bool redrawScene=true) (defined in Sword2::Screen)Sword2::Screen
updateRect(Common::Rect *r) (defined in Sword2::Screen)Sword2::Screen
waitForFade() (defined in Sword2::Screen)Sword2::Screen
~Screen() (defined in Sword2::Screen)Sword2::Screen