This is the complete list of members for Sword2::Screen, including all inherited members.
| buildDisplay() (defined in Sword2::Screen) | Sword2::Screen | |
| clearScene() (defined in Sword2::Screen) | Sword2::Screen | |
| closeBackgroundLayer() (defined in Sword2::Screen) | Sword2::Screen | |
| closeLightMask() (defined in Sword2::Screen) | Sword2::Screen | |
| createSurface(SpriteInfo *s, byte **surface) (defined in Sword2::Screen) | Sword2::Screen | |
| decompressHIF(byte *src, byte *dst, uint32 *skipData=nullptr) (defined in Sword2::Screen) | Sword2::Screen | static |
| deleteSurface(byte *surface) (defined in Sword2::Screen) | Sword2::Screen | |
| dimPalette(bool dim) (defined in Sword2::Screen) | Sword2::Screen | |
| displayMsg(byte *text, int time) (defined in Sword2::Screen) | Sword2::Screen | |
| drawLine(int x0, int y0, int x1, int y1, uint8 color) (defined in Sword2::Screen) | Sword2::Screen | |
| drawSprite(SpriteInfo *s) (defined in Sword2::Screen) | Sword2::Screen | |
| drawSurface(SpriteInfo *s, byte *surface, Common::Rect *clipRect=nullptr) (defined in Sword2::Screen) | Sword2::Screen | |
| fadeDown(float time=0.75f) (defined in Sword2::Screen) | Sword2::Screen | |
| fadeServer() (defined in Sword2::Screen) | Sword2::Screen | |
| fadeUp(float time=0.75f) (defined in Sword2::Screen) | Sword2::Screen | |
| flushPsxScrCache() (defined in Sword2::Screen) | Sword2::Screen | |
| getCurBack() (defined in Sword2::Screen) | Sword2::Screen | inline |
| getCurBgp0() (defined in Sword2::Screen) | Sword2::Screen | inline |
| getCurBgp1() (defined in Sword2::Screen) | Sword2::Screen | inline |
| getCurFgp0() (defined in Sword2::Screen) | Sword2::Screen | inline |
| getCurFgp1() (defined in Sword2::Screen) | Sword2::Screen | inline |
| getCurFore() (defined in Sword2::Screen) | Sword2::Screen | inline |
| getCurSort() (defined in Sword2::Screen) | Sword2::Screen | inline |
| getFadeStatus() (defined in Sword2::Screen) | Sword2::Screen | |
| getFps() (defined in Sword2::Screen) | Sword2::Screen | inline |
| getLargestLayerArea() (defined in Sword2::Screen) | Sword2::Screen | inline |
| getLargestLayerInfo() (defined in Sword2::Screen) | Sword2::Screen | inline |
| getLargestSpriteArea() (defined in Sword2::Screen) | Sword2::Screen | inline |
| getLargestSpriteInfo() (defined in Sword2::Screen) | Sword2::Screen | inline |
| getPalette() (defined in Sword2::Screen) | Sword2::Screen | inline |
| getPsxScrCache(uint8 level) (defined in Sword2::Screen) | Sword2::Screen | |
| getPsxScrCacheStatus(uint8 level) (defined in Sword2::Screen) | Sword2::Screen | |
| getRenderLevel() (defined in Sword2::Screen) | Sword2::Screen | |
| getScreen() (defined in Sword2::Screen) | Sword2::Screen | inline |
| getScreenDeep() (defined in Sword2::Screen) | Sword2::Screen | inline |
| getScreenInfo() (defined in Sword2::Screen) | Sword2::Screen | inline |
| getScreenWide() (defined in Sword2::Screen) | Sword2::Screen | inline |
| initBackground(int32 res, int32 new_palette) (defined in Sword2::Screen) | Sword2::Screen | |
| initializeBackgroundLayer(byte *parallax) (defined in Sword2::Screen) | Sword2::Screen | |
| initializePsxBackgroundLayer(byte *parallax) (defined in Sword2::Screen) | Sword2::Screen | |
| initializePsxParallaxLayer(byte *parallax) (defined in Sword2::Screen) | Sword2::Screen | |
| initializeRenderCycle() (defined in Sword2::Screen) | Sword2::Screen | |
| initPsxBackground(int32 res, int32 new_palette) (defined in Sword2::Screen) | Sword2::Screen | |
| openLightMask(SpriteInfo *s) (defined in Sword2::Screen) | Sword2::Screen | |
| pauseScreen(bool pause) (defined in Sword2::Screen) | Sword2::Screen | |
| plotPoint(int x, int y, uint8 color) (defined in Sword2::Screen) | Sword2::Screen | |
| quickMatch(uint8 r, uint8 g, uint8 b) (defined in Sword2::Screen) | Sword2::Screen | |
| recomposeCompPsxSprite(SpriteInfo *s) (defined in Sword2::Screen) | Sword2::Screen | static |
| recomposePsxSprite(SpriteInfo *s) (defined in Sword2::Screen) | Sword2::Screen | static |
| registerFrame(byte *ob_mouse, byte *ob_graph, byte *ob_mega) (defined in Sword2::Screen) | Sword2::Screen | |
| resetRenderLists() (defined in Sword2::Screen) | Sword2::Screen | |
| resizePsxSprite(byte *dst, byte *src, uint16 destW, uint16 destH) (defined in Sword2::Screen) | Sword2::Screen | static |
| rollCredits() (defined in Sword2::Screen) | Sword2::Screen | |
| scaleImageFast(byte *dst, uint16 dstPitch, uint16 dstWidth, uint16 dstHeight, byte *src, uint16 srcPitch, uint16 srcWidth, uint16 srcHeight) (defined in Sword2::Screen) | Sword2::Screen | |
| scaleImageGood(byte *dst, uint16 dstPitch, uint16 dstWidth, uint16 dstHeight, byte *src, uint16 srcPitch, uint16 srcWidth, uint16 srcHeight, byte *backBuf, int16 bbXPos, int16 bbYPos) (defined in Sword2::Screen) | Sword2::Screen | |
| Screen(Sword2Engine *vm, int16 width, int16 height) (defined in Sword2::Screen) | Sword2::Screen | |
| setFullPalette(int32 palRes) (defined in Sword2::Screen) | Sword2::Screen | |
| setLocationMetrics(uint16 w, uint16 h) (defined in Sword2::Screen) | Sword2::Screen | |
| setNeedFullRedraw() (defined in Sword2::Screen) | Sword2::Screen | |
| setPalette(int16 startEntry, int16 noEntries, byte *palette, uint8 setNow) (defined in Sword2::Screen) | Sword2::Screen | |
| setPsxScrCache(byte *psxScrCache, uint8 level) (defined in Sword2::Screen) | Sword2::Screen | |
| setRenderLevel(int8 level) (defined in Sword2::Screen) | Sword2::Screen | |
| setScrollFraction(uint8 f) (defined in Sword2::Screen) | Sword2::Screen | inline |
| setScrolling() (defined in Sword2::Screen) | Sword2::Screen | |
| setScrollTarget(int16 x, int16 y) (defined in Sword2::Screen) | Sword2::Screen | |
| setSystemPalette(const byte *colors, uint start, uint num) (defined in Sword2::Screen) | Sword2::Screen | |
| splashScreen() (defined in Sword2::Screen) | Sword2::Screen | |
| updateDisplay(bool redrawScene=true) (defined in Sword2::Screen) | Sword2::Screen | |
| updateRect(Common::Rect *r) (defined in Sword2::Screen) | Sword2::Screen | |
| waitForFade() (defined in Sword2::Screen) | Sword2::Screen | |
| ~Screen() (defined in Sword2::Screen) | Sword2::Screen |